Template:Inventory info kf2: Difference between revisions

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(Added Healing Information section)
Line 65: Line 65:
| |<abbr title="Time (seconds) taken to reload">Reload time</abbr>
| |<abbr title="Time (seconds) taken to reload">Reload time</abbr>
| style="text-align:right;" | {{{ReloadTime}}}
| style="text-align:right;" | {{{ReloadTime}}}
|- {{#if:{{{RegenRate|}}}||style="display:none;"}}
|- {{#if:{{{HealAmount|}}}|style="background-color:#8896b7;text-align:center;padding:2px;"|style="display:none;"}}
| |<abbr title="Amount of charge regenerated per second (healing)">Regen rate</abbr>
| colspan="2" | '''Healing Information'''
| style="text-align:right;" | {{{RegenRate}}}
|- {{#if:{{{HealAmount|}}}||style="display:none;"}}
| Heal amount
| style="text-align:right;" | {{{HealAmount}}}
|- {{#if:{{{HealDuration|}}}||style="display:none;"}}
| Healing duration
| style="text-align:right;" | {{{HealDuration}}}
|- {{#if:{{{HealChargeCost|}}}||style="display:none;"}}
| Heal charge cost
| style="text-align:right;" | {{{HealChargeCost}}}
|- {{#if:{{{ChargeRegenRate|}}}||style="display:none;"}}
| |<abbr title="Amount of charge regenerated per second (healing)">Charge regen rate</abbr>
| style="text-align:right;" | {{{ChargeRegenRate}}}
|- {{#if:{{{AddOns|}}}|style="height: 20px;"|style="display:none;"}}
|- {{#if:{{{AddOns|}}}|style="height: 20px;"|style="display:none;"}}
|
|
Line 103: Line 114:
|ReloadTime=3.17
|ReloadTime=3.17
|HeadMul=110%
|HeadMul=110%
|HealAmmount=20
|HealDuration=2s
|HealChargeCost=50
|ChargeRegenRate=6.67/s
}}
}}


Line 123: Line 138:
|ReloadTime=3.17
|ReloadTime=3.17
|HeadMul=110%
|HeadMul=110%
|HealAmount=20
|HealDuration=2s
|HealChargeCost=50
|ChargeRegenRate=6.67/s
}}</pre></div>
}}</pre></div>


Line 151: Line 170:
*'''ROF''' - Rate of fire, expressed as seconds between shots
*'''ROF''' - Rate of fire, expressed as seconds between shots
*'''ReloadTime''' - Reload time, expressed as seconds
*'''ReloadTime''' - Reload time, expressed as seconds
'''Healing Information'''
*'''HealAmount''' - Amount of heal restored per dart.
*'''HealDuration''' - Duration of the healing.
*'''HealChargeCost''' - The amount of charges consumed per dart.
*'''ChargeRegenRate''' - Regen rate of the charges.


'''Misc'''
'''Misc'''

Revision as of 13:49, 3 May 2015

This template is a work in progress.

To do

  • Need to add the following stats: ammo cost, recoil, reload type (mag, shell, etc).
  • Add burn damage? Does it depend on the weapon used to set alight?
  • Add support for medic dart cost.

Usage

Killing Floor 2 item
MP7M
Alt-fire fires a healing dart
General Information
Perk Field Medic
Cost £3000
Weight 3
Can sell/buy Yes
- -
Weapon Information
Ammo cost (Magazine) £10
Ammo capacity 400 (N/A)
Magazine capacity 20
Damage 25 (20)
Impact damage {{{ImpactDamage}}}
Radius {{{Radius}}}
Head multiplier 110%
Pellets {{{Pellets}}}
Accuracy 60
Penetration {{{Penetration}}}
Fire Rate 0.06 (0.50)
Reload time 3.17
Healing Information
Heal amount {{{HealAmount}}}
Healing duration 2s
Heal charge cost 50
Charge regen rate 6.67/s
Misc
Attachments {{{AddOns}}}


{{Inventory info kf2
|Name=MP7M
|Desc=Alt-fire fires a healing dart
|Image=Trader MP7m.png
|Perk=Field Medic
|Cost=3000
|Weight=3
|AmmoType=Magazine
|AmmoCost=10
|Damage=25 (20)
|ROF=0.06 (0.50)
|Capacity=400 (N/A)
|Magazine=20
|CanSellBuy=Yes
|Accuracy=0.01
|ReloadTime=3.17
|HeadMul=110%
|HealAmount=20
|HealDuration=2s
|HealChargeCost=50
|ChargeRegenRate=6.67/s
}}

Available parameters

ID

  • Name - Item name
  • Desc - Description of alt-fire mode
  • Image - Image name of item, excluding the file: part
  • Perk - Related perk
  • Cost - Cost at the trader
  • Weight - Amount of blocks this item takes up

Combat stats

  • AmmoType - Ammunition that is bought, can be magazine or shell
  • AmmoCost - Cost of each clip (mag)
  • AmmoBuyAmount - How much ammo the buy clip button buys (instead of specifying AmmoType)
  • Capacity - Total ammo capacity
  • Magazine - Magazine capacity
  • Damage - Damage per shot (or pellet in the case of shotguns)
  • Radius - Size of radius for area of effect weapons (explosions etc)
  • HeadMul - Head shot multiplier, represented as a percentage
  • Pellets - Amount of pellets per shot. Used for shotguns
  • Accuracy - Potential amount of spread per shot/bullet
  • Penetration - Penetration quantity and damage reduction separated by a colon (ie. 5 : 0.75)
  • ROF - Rate of fire, expressed as seconds between shots
  • ReloadTime - Reload time, expressed as seconds

Healing Information

  • HealAmount - Amount of heal restored per dart.
  • HealDuration - Duration of the healing.
  • HealChargeCost - The amount of charges consumed per dart.
  • ChargeRegenRate - Regen rate of the charges.

Misc

  • AddOns - Attachments such as flashlight, laser sight, etc.
  • CanSellBuy - Can weapon be bought/sold?