Survivalist: Difference between revisions

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=== Perk Passives ===
=== Perk Passives ===
This table represents the passive stat bonuses the Survivalist perk receives.
This table represents the passive stat bonuses the Survivalist perk receives.
{{KF2PerkPassives
{{KF2PerkPassives
| PassiveTitle_0=Weapon Damage
| PassiveTitle_0=Weapon Damage
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====Notes:====
====Notes:====
* Heavy Body Armor of the Survivalist absorbs 100% of all incoming damage.
* Heavy Body Armor of the Survivalist absorbs 100% of all incoming damage.
* ZED Time Reload decreases duration of reload animation by 3% for every level. At level 25 it only takes 1 - 25x0.03 = 25% of the normal reload time to complete the animation. That speeds up reloading in ZED Time by 4 times.
* ZED Time Reload decreases duration of reload animation by 3% for every level. At level 25 it only takes 1 - 25x0.03 = 25% of the normal reload time to complete the animation. That speeds up reloading in ZED Time by 4 times.


=== Perk Talents ===
=== Perk Talents ===
This table represents the active abilities the Survivalist has access to. You have the option of choosing one per tier.
This table represents the active abilities the Survivalist has access to. You have the option of choosing one per tier.
{{KF2PerkSkills
{{KF2PerkSkills
| Level_5_Category_Name=Weapon Handling
| Level_5_Category_Name=Weapon Handling
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====Notes====
====Notes====
* Skill (Make Things go Boom): This skill works only with ballistic-explosive projectiles (HX25 Grenade Pistol / M79 Grenade Launcher / M16 M203 Assault Rifle (grenades) / RPG-7).
* Skill (Make Things go Boom): This skill works only with ballistic-explosive projectiles (HX25 Grenade Pistol / M79 Grenade Launcher / M16 M203 Assault Rifle (grenades) / RPG-7).
* Skill (Medic Training): Skill modifies recharge rate and amount of the heal of Medical Syringe and all Field Medic's weapons. With this skill it takes 25% less time to recharge the healers which effectively increases recharge speed by 33.3%.
* Skill (Medic Training): Skill modifies recharge rate and amount of the heal of Medical Syringe and all Field Medic's weapons. With this skill it takes 25% less time to recharge the healers which effectively increases recharge speed by 33.3%.

Revision as of 11:24, 17 January 2017

XP Objectives

  • Primary: Dealing damage with any weapons.
  • Secondary: Killing Clots. XP Reward: Normal - 2, Hard - 3, Suicidal - 4, Hell On Earth - 7.

Perk Passives

This table represents the passive stat bonuses the Survivalist perk receives.

Weapon Damage
max. 15%
( Weapon damage increases by 0.6% for every level )
Global Damage Resistance
max. 25%
( Every level gives additional 1% of damage resistance to all forms of damage )
Heavy Body Armor
max. 25 points
( For every level maximum amount of the armor and armor given on the respawn increased by 1 point. )
ZED Time Reload
max. 75%
( For every level it takes 3% less time to reload weapons in ZED Time )


Notes:

  • Heavy Body Armor of the Survivalist absorbs 100% of all incoming damage.
  • ZED Time Reload decreases duration of reload animation by 3% for every level. At level 25 it only takes 1 - 25x0.03 = 25% of the normal reload time to complete the animation. That speeds up reloading in ZED Time by 4 times.

Perk Talents

This table represents the active abilities the Survivalist has access to. You have the option of choosing one per tier.

Weapon Handling
Tactical Reload
5
Heavy Weapons Training
Increase reload speed with Commando, Gunslinger and SWAT weapons. Increase reload speed with Demolitionist, Sharpshooter and Support weapons.
Survival Techniques
Medic Training
10
Melee Expert
Heal amount multiplier = x1.2, Healers take 25% less time to recharge. Extra melee damage +10%, Melee animation takes 15% less time to play, 25% faster movement while holding melee weapon.
Equipment
Ammo Vest
15
Weapon Harness
Carry 15% more ammo for all weapons and utilize Healing Grenades. Carry capacity +5 blocks and utilize Molotov Grenades.
Destruction
Spontaneous Zed-plosion
20
Make Things go Boom
ZEDs has a chance to explode on death: Chance = 20%, Damage = 10, Radius = 2m, Knockdown / Stumble / Melee hit power = 500. Explosion radius multiplier = x1.25.
Specialist Training
ZED TIME - Madman
25
ZED TIME - Lockdown
Weapon firing resistant to slow-mo by 50% (~3 times faster shooting). Knockdown / Stun / Stumble power multiplier = x2, Snare Power added per hit = 20.


Notes

  • Skill (Make Things go Boom): This skill works only with ballistic-explosive projectiles (HX25 Grenade Pistol / M79 Grenade Launcher / M16 M203 Assault Rifle (grenades) / RPG-7).
  • Skill (Medic Training): Skill modifies recharge rate and amount of the heal of Medical Syringe and all Field Medic's weapons. With this skill it takes 25% less time to recharge the healers which effectively increases recharge speed by 33.3%.
  • Skill (Melee Expert): Extra movement speed there only when holding melee weapons.
  • Skill (Spontaneous Zed-plosion): This skill is identical to Firebug's ZED Shrapnel counterpart.