Survivalist: Difference between revisions

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=== Perk Talents ===
=== Perk Talents ===
This table represents the active abilities the Commando has access to. You have the option of choosing one per tier.
This table represents the active abilities the Survivalist has access to. You have the option of choosing one per tier.
{{KF2PerkSkills
{{KF2PerkSkills
| Level_5_Category_Name=Weapon Handling
| Level_5_Category_Name=Weapon Handling
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| Level_10_Skill_Left_Name=Medic Training
| Level_10_Skill_Left_Name=Medic Training
| Level_10_Skill_Left_Description=Heal amount multiplier = x1.2, Healer recharge time = -25%.
| Level_10_Skill_Left_Description=Heal amount multiplier = x1.2, Healers take 25% less time to recharge.
| Level_10_Skill_Left_Image=UI_Talents_Survivalist_FieldMedic.jpg
| Level_10_Skill_Left_Image=UI_Talents_Survivalist_FieldMedic.jpg
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| Level_10_Skill_Right_Name=Melee Expert
| Level_10_Skill_Right_Name=Melee Expert
| Level_10_Skill_Right_Image=UI_Talents_Survivalist_MeleeExpert.jpg
| Level_10_Skill_Right_Image=UI_Talents_Survivalist_MeleeExpert.jpg
| Level_10_Skill_Right_Description=Extra melee damage +10%, Duration of melee attack animation -15%, 25% faster movement with melee weapons.
| Level_10_Skill_Right_Description=Extra melee damage +10%, Melee animation takes 15% less time to play, 25% faster movement while holding melee weapon.
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| Level_15_Skill_Left_Name=Ammo Vest
| Level_15_Skill_Left_Name=Ammo Vest
| Level_15_Skill_Left_Description=Carry 15% more ammo for all weapons and utilize Healing Grenade.
| Level_15_Skill_Left_Description=Carry 15% more ammo for all weapons and utilize Healing Grenades.
| Level_15_Skill_Left_Image=UI_Talents_Survivalist_AmmoVest.jpg
| Level_15_Skill_Left_Image=UI_Talents_Survivalist_AmmoVest.jpg
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| Level_15_Skill_Right_Name=Weapon Harness
| Level_15_Skill_Right_Name=Weapon Harness
| Level_15_Skill_Right_Image=UI_Talents_Survivalist_BigPockets.jpg
| Level_15_Skill_Right_Image=UI_Talents_Survivalist_BigPockets.jpg
| Level_15_Skill_Right_Description= Carry capacity +5 blocks and utilize Molotov Grenade.
| Level_15_Skill_Right_Description= Carry capacity +5 blocks and utilize Molotov Grenades.
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| Level_20_Skill_Left_Name=Spontaneous Zed-plosion
| Level_20_Skill_Left_Name=Spontaneous Zed-plosion
| Level_20_Skill_Left_Description=Explosion chance = 20%, Damage = 10, Radius = 2m, Knockdown / Stumble / Melee hit power = 500.
| Level_20_Skill_Left_Description=ZEDs has a chance to explode on death: Chance = 20%, Damage = 10, Radius = 2m, Knockdown / Stumble / Melee hit power = 500.
| Level_20_Skill_Left_Image=UI_Talents_Survivalist_Shrapnel.jpg
| Level_20_Skill_Left_Image=UI_Talents_Survivalist_Shrapnel.jpg
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Revision as of 11:04, 17 January 2017

XP Objectives

  • Primary: Dealing damage with any weapons.
  • Secondary: Killing Clots. XP Reward: Normal - 2, Hard - 3, Suicidal - 4, Hell On Earth - 7.

Perk Passives

This table represents the passive stat bonuses the Survivalist perk receives.

Weapon Damage
max. 15%
( Weapon damage increases by 0.6% for every level )
Global Damage Resistance
max. 25%
( Every level gives additional 1% of damage resistance to all forms of damage. )
Heavy Body Armor
max. 25 points.
( For every level maximum amount of the armor and armor given on the respawn increases by 1 point. )
ZED Time Reload
max. 75%
( For every level it takes 3% less time to reload weapons in ZED Time. )

Perk Talents

This table represents the active abilities the Survivalist has access to. You have the option of choosing one per tier.

Weapon Handling
Tactical Reload
5
Heavy Weapons Training
Increase reload speed with Commando, Gunslinger and SWAT weapons. Increase reload speed with Demolitionist, Sharpshooter and Support weapons.
Survival Techniques
Medic Training
10
Melee Expert
Heal amount multiplier = x1.2, Healers take 25% less time to recharge. Extra melee damage +10%, Melee animation takes 15% less time to play, 25% faster movement while holding melee weapon.
Equipment
Ammo Vest
15
Weapon Harness
Carry 15% more ammo for all weapons and utilize Healing Grenades. Carry capacity +5 blocks and utilize Molotov Grenades.
Destruction
Spontaneous Zed-plosion
20
Make Things go Boom
ZEDs has a chance to explode on death: Chance = 20%, Damage = 10, Radius = 2m, Knockdown / Stumble / Melee hit power = 500. Explosion radius multiplier = x1.25.
Specialist Training
ZED TIME - Madman
25
ZED TIME - Lockdown
Weapon firing resistant to slow-mo by 50% (~ 3 times faster shooting). Knockdown / Stun / Stumble power multiplier = x2, Snare Power added per hit = 20.