Search results

Jump to navigation Jump to search
  • ...racter. This character also serves as proportional ref when modeling. Your character must match this characters proportions and pose. ...Wrap modifier to transfer skinning from this character to your new target character. Follow these steps to do so: ...
    2 KB (435 words) - 23:54, 25 September 2013
  • *[[Character Concepts]] *[[Character Modeling]] ...
    2 KB (245 words) - 17:37, 5 November 2013
  • ...scene. If the scene just has a few mounds here and there it might be worth modeling the mounds with static meshes and have the terrain blend in at the bottom. ...e:Preshadows.png|center|frame|Dynamic preshadows cast by tree foliage onto character]] ...
    8 KB (1,388 words) - 17:12, 22 March 2012
  • ...scene. If the scene just has a few mounds here and there it might be worth modeling the mounds with static meshes and have the terrain blend in at the bottom. ...e:Preshadows.png|center|frame|Dynamic preshadows cast by tree foliage onto character]] ...
    18 KB (3,004 words) - 21:08, 6 July 2012