Scrake (Killing Floor 2): Difference between revisions

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{{Under_construction_KF2}}
[[File:ScrakeKF2.png|500 px|thumb|The Scrake]]
[[File:ScrakeKF2.png|500 px|thumb|The new Scrake]]
 
=== General Information ===
The '''Scrake''' is a giant specimen in Killing Floor 2. It is classified as a large enemy, and is considered extremely high threat. Scrakes appear as muscular and huge humanoids, with a surgeon's mask over their face, in addition to a bloodied apron that they wear on their bodies. Their most distinctive feature is the nerve-controlled Chainsaw on their right arm, which they use to eviscerate their prey. Scrakes are relentless killing machines when enraged and are capable of dealing just as much punishment as they are able to take. Because of this, Scrakes are extremely dangerous and should not be engaged alone in a team game.
The Scrake is a slow moving (when not enraged) zed that attempts to close distance with the player and assault him with his massive chain saw arm. When brought to a certain health percentage (changed based on difficulty setting), he will immediately enrage and charge the player that he is locked on to. Unlike the Fleshpound, his enrage is permanent until killed, although an EMP grenade from the berserker will temporarily cause it to stop. His speed while enraged is faster than any player and his wild movements once within melee range make it very difficult to head shot while engaging a player. He is considered to be of critical threat to players due to his large health pool, very high and often area of effect attacks, and intense speed when enraged. Due to his slow base speed however, it is possible, given the right situation, to ignore this threat through kiting until you are more prepared to deal with it.  
 
==Base Statistics==


== Statistics ==
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!  
!  
Line 12: Line 12:
! scope="col" | Hell on earth
! scope="col" | Hell on earth
|-
|-
! scope="row" | Bounty
! scope="row" | Kill Reward
| £83  || £75  || £65  || £49
| 75 || 75 || 75 || 75
|-
|-
! scope="row" | XP
! scope="row" | XP
| 34 || 45 || 60 || 69
| 34 || 45 || 60 || 69
|-
|-
! scope="row" | Base Health (Body)
! scope="row" | Base Health (body)
|935||1100||1485||1705
|935||1100||1210||1210
|-
|-
! scope="row" | Base Health (Head)
! scope="row" | Base Health (head)
|510||600||690||750
|510||600||630||660
|-
|-
|}
|}


== Multiplayer Scaling ==
For kill reward calculations read [[Mechanics_(Killing_Floor_2)#Gameplay_-_Dosh|Dosh Mechanics]].
- Scrakes have their health value scaled accordingly to the number of players in the game. <br />
- The Scrake's base body health is 935 on Normal, 1100 on Hard, 1485 on Suicidal, and 1705 on Hell on Earth.<br />
- The Scrake's base head health is 510 on Normal, 600 on Hard, 690 on Suicidal, and 750 on Hell on Earth. <br />
- These values are increased for every additional living player in the game, meaning the health values are determined by the number of players that are alive when they are spawned. <br />


Scrakes have their base health value scaled accordingly to the number of players in the game.


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! scope="col" | Hell on earth
! scope="col" | Hell on earth
|-
|-
! scope="row" | Body / Head (1 Player)
! scope="row" | Body / Head (1 player)
|935 / 510||1100 / 600||1485 / 690||1705 / 750
|935 / 510||1100 / 600||1210 / 630||1210 / 660
|-
|-
! scope="row" | Body / Head (2 Player)
! scope="row" | Body / Head (2 players)
|1402 / 663||1650 / 780||2227 / 896||2557 / 975
|1299 / 652||1529 / 768||1681 / 806||1681 / 844
|-
|-
! scope="row" | Body / Head (3 Player)
! scope="row" | Body / Head (3 players)
|1870 / 816||2200 / 960||2970 / 1104||3410 / 1150
|1664 / 795||1958 / 936||2153 / 982||2153 / 1029
|-
|-
! scope="row" | Body / Head (4 Player)
! scope="row" | Body / Head (4 players)
|2337 / 969||2750 / 1140||3712 / 1311||4262 / 1425
|2028 / 938||2387 / 1104||2625 / 1159||2625 / 1214
|-
|-
! scope="row" | Body / Head (5 Player)
! scope="row" | Body / Head (5 players)
|2805 / 1122||3300 / 1320||4455 / 1518||5115 / 1650
|2393 / 1081||2816 / 1272||3097 / 1335||3097 / 1399
|-
|-
! scope="row" | Body / Head (6 Player)
! scope="row" | Body / Head (6 players)
|3272 / 1275||3850 / 1500||5197 / 1725||5967 / 1875
|2758 / 1224||3245 / 1440||3569 / 1512||3569 / 1584
|-
|-
|}
|}


'''Notes on [[Perks (Killing Floor 2)|''XP'']]'''
===Attacks===
* XP rewarded for your on-perk weapons.
 
[[File:Kf2_scrake_damage_values.png]]
 
The base damage value further modified by the difficulty-specific [[Mechanics_(Killing_Floor_2)#ZEDs_-_Damage_multipliers|multipliers]].
 
===[[Perks (Killing Floor 2)|XP]] Notes===
 
* Killing with weapons other than your current perk grants the XP to the perk that weapons belongs to.
* Killing with weapons other than your current perk grants the XP to the perk that weapons belongs to.
* Damaging with on-perk weapons and then finishing it off with an off-perk weapon divides the XP and grants it to both perks.
* Damaging with on-perk weapons and then finishing it off with an off-perk weapon divides the XP and grants it to both perks.
* Damaging with off-perk weapons and then finishing it off with an on-perk weapon divides the XP and grants it to both perks.
* Assist kills grants full XP.
* Assist kills grants full XP.
* The Katana currently does not grant XP towards any perk.
* The bash attack (default v) does not count as Berserker damage for Berserker XP, meaning it grants the XP to your current perk.


== Speed ==
==Speed==
- Scrakes will only enrage when their health drops below a certain threshold, determined by difficulty. This threshold is 50% on Normal, 75% on Hard and Suicidal, and 90% on Hell on Earth. <br />
 
- Scrakes will never stop sprinting until they are killed. <br />
Scrakes will only sprint when their overall health drops below a certain threshold, determined by difficulty. This threshold is 50% on Normal, 75% on Hard and Suicidal, and 90% on Hell on Earth.<br />
- Movement speed is randomized, but is skewed towards higher values as difficulty increases. <br />
Scrakes will never stop sprinting until they are killed.<br />
- Movement speed is set to maximum at all times on Hell on Earth difficulty. <br />
Movement speed is randomized within ± 10% range and further modified by a multiplier based on difficulty. This value is 0.87 on Normal and 1.05 on Hell On Earth.<br />


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! scope="col" | Hell on earth
! scope="col" | Hell on earth
|-
|-
! scope="row" | Speed (Walking)
! scope="row" | Speed (walking)
|153 - 187||153 - 187||153 - 187||153 - 187
|133 - 163||153 - 187||153 - 187||160 - 196
|-
|-
! scope="row" | Speed (Enraged)
! scope="row" | Speed (sprinting)
|540 - 660||540 - 660||540 - 660||540 - 660
|470 - 574||540 - 660||540 - 660||567 - 693
|-
|-
! scope="row" | Rage Threshold (Health %)
! scope="row" | Rage Threshold (Health %)
Line 93: Line 93:
|}
|}


* For comparison, a healthy player character with minimal weight walks at a speed of 383, and sprints at a speed of 460. <br />
Scrake has 100% sprint chance when it's health drops below the Rage Threshold.<br/>
* These values are increased by 1% per level for Berserkers, Gunslingers and Medics. <br />
For comparison, by default a healthy player character with the minimal weight walks at speed of 383 units/s, and sprints at speed of 460 units/s.
 
==Resistances and Weaknesses==


[[File:Zed StatsSheet Scrake.jpg|The Scrake]]
[[File:Zed StatsSheet Scrake.jpg|The Scrake]]


== Resistances ==
===Damage Resistance===
- Scrakes greatly resist Slashing and Explosives, while having a crippling weakness to Microwaves. <br />
 
- The Scrake has a unique weakness to the [[RPG-7]]'s impact damage. The Scrake will take 400% damage when directly hit by an RPG.<br />
Scrakes greatly resist multiple forms of damage, and they have only one weakness. Scrake has a unique weakness to the [[RPG-7]]'s ballistic impact damage. The Scrake will take 400% damage when directly hit by an RPG.


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!  
!  
! scope="col" | Ballistics
! scope="col" | Piercing
! scope="col" | Piercing
! scope="col" | Slashing
! scope="col" | Slashing
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! scope="col" | Microwave
! scope="col" | Microwave
! scope="col" | Explosives
! scope="col" | Explosives
! scope="col" | EMP
! scope="col" | RPG-7 Impact
! scope="col" | RPG-7 Impact
! scope="col" | Freeze
! scope="col" | [[Mechanics_(Killing_Floor_2)#Weapons_-_Ballistic-explosive_tracing|Shells]]
|-
! scope="row" | Damage Multipler
|x0.75||x1||x1||x0.25||x0.3||x1||x0.4||x4||x1||x1
|-
|}
===Ballistic Resistance===
Scrakes are slightly resistant to handguns and shotguns, but are neuntral to every other types of ballistic weaponry.
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!
! scope="col" | Sub-machine Gun
! scope="col" | Assault Rifle
! scope="col" | Shotgun
! scope="col" | Handgun
! scope="col" | Rifle
|-
|-
! scope="row" | Damage Taken Multipler
! scope="row" | Damage Multiplier
|100%||100%||50%||100%||100%||100%||200%||50%||100%||400%
|x1||x1||x0.9||x0.8||x1
|-
|-
|}
|}


- Scrakes only have 1 weak spots, which is the head. <br />
===Hitzones===
- Their chainsaw deflects attacks. <br />
 
Scrakes only have one weak [[Mechanics_(Killing_Floor_2)#ZEDs_-_Hitzones|spot]], which is the head. Their chainsaw deflects attacks.


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!  
!  
! scope="col" | Hit Zone Damage Factor
! scope="col" | Damage Multiplier
|-
|-
! scope="row" | Head
! scope="row" | Head
|110%
|x1.1
|-
|-
! scope="row" | Chainsaw
! scope="row" | Chainsaw
|50%
|x0.2
|-
|-
! scope="row" | All other
! scope="row" | All other
|100%
|x1
|-
|-
|}
|}


== Behavior ==
===[[Mechanics_(Killing_Floor_2)#Gameplay_-_Afflictions|Incapacitation]] Resistance===
- Scrakes are highly dangerous and require co-operation from the team to take down safely. While soloing it is possible, doing so is time consuming and leaves little room for error. <br />
- When Scrakes are spawned on the map, they announce their entrance with a global roar, accompanied by the sound of
a chainsaw revving up. <br />
- Scrakes will walk slowly towards players when spawned. When damaged below a certain health percentage, they will permanently enrage and begin sprinting at high speed. On higher difficulties they have enough speed to outrun players. <br />
- Because of this, Scrakes can be safely ignored through movement until the team is ready to fight. <br />
- When docile, Scrakes attack by swinging their chainsaw at players at a moderate speed, or repeatedly stabbing with their chainsaw. They are easily avoided due to the Scrake's low speed when docile. <br />
- When enraged, Scrakes begin swinging their chainsaws in circular motions, always slashing 3 times in quick succession. They deal high area of effect damage and can kill unprepared players in seconds. <br />
- When enraged, Scrakes attack with full body pivots, making headshots extremely difficult. <br />
- On higher difficulties, Scrakes don't gain any new abilities. Instead, they enrage earlier, move faster and attack more relentlessly. <br />
 
== Extermination Tactics ==
- General: Scrakes can be stumbled by the melee bash (V). When a Scrake is chasing you and you need some breathing room to reload, bash it and continue running away.<br />
- General: Killing a Scrake through headshots/decapitation becomes more and more important as difficulty and number of players increases. Their body health and head health scale disproportionately, making decapitation kills the most ammo-efficient. <br />
 
== Solo Tactics ==
=== Commando and Medic ===
- [[Commando_(Killing_Floor_2)|Commandos]] can utilize the high damage per shot of the [[SCAR-H Assault Rifle]] to decapitate Scrakes. In fact, a Commando is very capable of exterminating Scrakes given enough kiting room and footwork finese. Before confronting a Scrake, kill the lesser Zeds around, so you don't get ambushed while fighting the Scrake. Shoot the Scrake's head until it enrages, then sprint backwards while dodging the Scrake's attacks. Stop sprinting and continue landing shots on the Scrake's head inbetween it's attacks when it resets to sprinting. <br />
- Most of the Commando's tactics apply to the [[Medic_(Killing_Floor_2)|Medic]], except the Medic has an easier time kiting due to increased movement speed. Land headshots using the [[HMTECH-401 Assault Rifle]] or the [[HMTECH-301 Shotgun]]. <br />
- In addition, the Medic has the advantage of being able to stumble the Scrake by shooting at it's legs, buying a few precious seconds to reload or gain distance. <br />
 
 
----
 
 
=== Support ===
- [[Support_(Killing_Floor_2)|Supports]] can deal heavy damage to Scrakes with the [[AA-12 Auto Shotgun]] and [[M4-Combat Shotgun]]. In fact, it is possible to decapitate the Scrake without having to reload if your aim is good. <br />
- When headshots are no longer an option, wildly firing into the Scrake's body with the [[AA-12 Auto Shotgun]] can deal enough damage to kill it outright in solo, though it is more ammo efficient to kite it and land headshots in between it's attacks. <br />
- When using the [[Double-barreled Boomstick]], a good Support player can dodge all of the Scrake's attacks by jumping and firing both barrels at once, using the recoil to push yourself out of the Scrake's attack range when it begins swinging. <br />
 
 
----
 
 
=== Berserker ===
- [[Berserker_(Killing_Floor_2)|Berserkers]] will have to engage a Scrake in melee combat if they are using the [[Pulverizer]] or [[Zweihander]]. While a Scrake is docile, it is easy to land strong attacks on it, as they will stumble the Scrake on hit. Try to aim for the head. <br />
- Berserkers are able to parry the Scrake's attacks to greatly reduce damage taken while they are docile. Successfully parrying a Scrake's attack will also stumble it, leaving it open for a strong attack of your own. <br />
- Scrakes cannot be parried once they are enraged, this is indicated by the glowing red aura that forms around their chainsaw when they are attacking. If you attempt to parry, it will instead be counted as a block, and will not stumble the Scrake. <br />
- To reduce the amount of damage you take while fighting a Scrake, use [[EMP Grenade]]s to stop it's rage. This will force the Scrake back to it's docile state where all of it's attacks can be parried. <br />
- Using the EMP Grenade strategy, one can decapitate a Scrake using the [[Eviscerator]]. On solo, it only takes 2 to 3 well-placed headshots to slice the Scrake's head clean off. De-raging a Scrake allows you to take potshots at it's head at a distance, allowing easy decapitations with minimal damage taken. <br />
- Using the [[Eviscerator]]'s melee chainsaw attack is rather ineffective and will leave you open to be attacked, though when forced to do so, aim for the Scrake's head to stumble it. <br />
 
 
----


[[File:Scrake_afflictions.png]]


=== Demolitionist ===
==Miscellaneous Information==
- [[Demolitionist_(Killing_Floor_2)|Demolitionists]] are at a disadvantage against a Scrake, as they greatly resist explosives. The Demolitionist's most effective way of dealing with a Scrake is with a direct headshot with the RPG-7, which deals insane damage to it's head and, if the Demolitionist has the "On Perk" skill, will knock the Scrake down, giving the Demolitionist enough time to reload the RPG and fire another shot. <br />


Affliction handling:


----
[[File:Kf2_scrake_misc_1.png]]


* Scrake cannot teleport nor get [[Mechanics_(Killing_Floor_2)#Gameplay_-_ZED_frustration|frustrated]].
* (PvP) Rally boost: players do x1.2 more damage.
* Damage to doors = 450.
* ZED mass = 130.
* Should sprint if health percentage < rage threshold AND should not stop sprinting afterwards.
* Scrake cannot evade a grenades once enraged.
* [[EMP_Grenade|EMP]] effect (disrupt) temporary prevents Scrake from sprinting.
* Scrake has a chance to block upon taking damage or when being aimed at. Scrake has a chance to evade certain damage sources. Scrake cannot block when enraged.
* Chance to block after taking damage: Normal - 0.05, Hard - 0.1, Suicidal - 0.4, HOE - 0.5. Health loss percentage to trigger block: all difficulties - 0.05. Block chains (max): Normal - 3, Hard - 4, Suicidal - 5, HOE - 6. Block duration - 1.25s, cooldown - 5s.
* When blocking. Damage resistance: Melee attacks - x0.9, Gun attacks - x0.9. Affliction multiplier - x0.2 (ZED takes only 20% of all incoming powers). Solo game block chance multiplier: Normal, Hard - x0.1, Suicidal - x0.2, HOE - x0.3.


=== Firebug ===
==Behavior==
- [[Firebug_(Killing_Floor_2)|Firebugs]] can exterminate Scrakes very easily, as the [[Microwave Gun]] is designed for this very purpose. The Scrake has a crippling weakness to Microwaves and will take extreme damage. <br />
- When the Microwave Gun is not available, using the [[Flamethrower]] or [[Caulk N Burn]] will suffice for lower difficulties. Aim for the Scrake's feet as you kite so the Scrake will take damage from stationary ground fire in addition to direct impact damage and burn damage. <br />


The Scrake is a highly dangerous ZED. It boasts high health, speed and damage. Care should be taken when engaging the Scrake.<br />
Upon spawning, the Scrake lets out a global roar that can be heard regardless of position, followed by the sound of a chainsaw revving up.<br />
Scrakes walk slowly towards players and attack slowly until they are enraged.<br />
Because of this behavior, Scrakes will never rage until they are shot at. Using this fact, a team can safely ignore Scrakes through kiting and killing lesser ZEDs until they are ready to deal with Scrakes.<br />
Scrakes enrage once they have taken enough damage. They will begin to sprint and attack relentlessly.<br />
While calm, Scrakes can block gunfire. When aimed at or shot at, the Scrake will almost always block its face with the chainsaw arm. While blocking, the Scrake takes 80% damage and incapacitating effects are only 20% effective. The Scrake cannot block once it is enraged.<br />
While calm, Scrakes attack with small arcing slashes and stabbing attacks. When enraged, Scrakes begin to swing their chainsaws in wide arcs, spinning around multiple times and attacking with increased ferocity. They have the potential to hit multiple players with their attacks.<br />
Once enraged, Scrakes can attack with unparry-able attacks. These animations can be identified by the chainsaw glowing red. This means that the Scrake will not be stumbled or knocked back when these attacks are parried.<br />
Scrakes can deal hideous amounts of damage once enraged and should be killed as soon as possible before they can kill players with their area of effect attacks. It is impossible to stop a Scrake from raging once it starts, however [[EMP_Grenade|EMP Grenades]] and [[Freeze_Grenade|Freeze Grenades]] are able to temporarily stop its rage.<br />
On Suicidal and Hell On Earth, Scrakes do not gain any additional abilities or attack animations; Instead they simply enrage quicker at higher health thresholds.<br />


----
==Extermination Tactics==


Scrakes are extremely dangerous ZEDs that should not be engaged alone unless you are properly equipped to exterminate it in a short time span, to ensure that it does minimal damage.<br />
Generally, do not shoot and enrage Scrakes when the team is ill-equipped or unaware of its presence. Doing so could cause the enraged Scrake to kill an unsuspecting player who is busy dealing with the lesser ZEDs. It is very easy to cause a wipe when a player shoots multiple Scrakes and causes them to rage at once, who then proceed to tear the team apart.<br />
Quick decapitation kills are the preferred method of extermination. This can either be done alone or with the help of your teammates. If your perk is one that is geared towards killing large enemies ([[Demolitionist_(Killing_Floor_2)|Demolitionist]], [[Gunslinger]], [[Sharpshooter_(Killing_Floor_2)|Sharpshooter]], or [[Berserker_(Killing_Floor_2)|Berserker]]), you are often able to easily kill Scrakes on your own as it is your role in the team.<br />
It is also important to note that the playstyle that you should go for will change based on the composition of your team. If your team is a headshot focused team (For example: Sharpshooter, Commando, Support, Gunslinger, Medic, Eviscerator Berserker), it is preferred to exterminate Scrakes via decapitation. If your team is a body damage focused team (For example: Firebug, Support, Demolitionist, 2 Melee Berserkers, Medic), then extermination through sheer body damage is a viable tactic as well.<br />


=== Gunslinger ===
===Gunslinger===
- [[Gunslinger_(Killing_Floor_2)|Gunslingers]] can exterminate Scrakes rather competently as well. Landing multiple headshots with either the [[.500 Magnum Revolver]] or the [[.50CAL Desert Eagle]] will quickly decapitate the Scrake. Gunslingers are also able to kite extremely well due to the increased movement speed. <br />
- [[Gunslinger_(Killing_Floor_2)|Gunslingers]] that are level 20 gain the ability to knockdown a Scrake by shooting it in it's legs when it's sprinting. When the Scrake is knocked down, quickly unload all your ammunition into it's head.


Gunslingers can swiftly decapitate Scrakes with repeated headshots using [[Dual .500 Magnums]] or [[Dual .50 Desert_Eagles]]. This is especially true with a Gunslinger that has the Rack'em Up skill, which massively increases headshot damage.<br />
Desert Eagles and Magnums have stopping power; Around the 4th to 6th repeated headshot the Scrake will be flinched momentarily, and you should use this split second to pump as much lead into its head as possible. This is usually enough to kill it.<br />
Failure to decapitate the Scrake before it gets into striking range can be devastating in multiplayer games, as once they start to attack they swing with full body pivots, making their heads very difficult to hit. This usually results in the team having to kill a Scrake through body damage, thus wasting the headshot damage and ammunition.<br />


===Sharpshooter===


----
Sharpshooters are practically geared to take out Scrakes with no difficulty. In particular, the [[Rail Gun]] with auto-lock turned off, and with all possible damage skills equipped, can take out a Scrake in a single headshot on Hell On Earth difficulty with 6 players.<br />
For lower level Sharpshooters, it most definitely will take 2 [[Rail Gun]] shots to kill a Scrake, even without using lock-on mode. It may be more beneficial to take the Ballistic Shock skill to make the first [[Rail Gun]] headshot stun, which gives the Sharpshooter enough time to line up a second, killing shot.<br />
The Sharpshooter also has the option of using the [[M14 EBR]] and the [[Crossbow]] combo to kill Scrakes. Generally, it's using the [[M14 EBR]] with the Ballistic Shock skill to increase its stunning power. At around the 4th consecutive headshot, the M14 EBR will stun the Scrake, which leaves it standing still for about 1.5 seconds. At this point, either continue shooting its head to decapitate it, or pull out the Crossbow to deal the killing blow (which would be significantly buffed up by the headshot bonus of ''Rack'Em Up'' skill).<br />
Alternatively, firing a Crossbow bolt into the head of a Scrake will stun it immediately, allowing the Sharpshooter to pull out the [[M14 EBR]] and dump bullets into its head, usually decapitating the Scrake before the stun ends if the Sharpshooter is not interrupted.<br />


== Team Tactics ==
===Demolitionist===


- Upon sighting a Scrake, be sure to call out to let your team know of the Scrake's position. This will give everyone time to prepare for the fight. <br />
While Scrakes take reduced damage from explosives, the Demolitionist is able to exterminate Scrakes in a single shot using the [[RPG-7]]. The Scrake has a unique weakness to the RPG-7's ballistic impact damage.<br />
- Never shoot a Scrake and enrage it before your team is ready to deal with it. Generally, the best time to attack Scrakes is when most of the lesser Zeds in the area have been cleared out. Scrakes are notorious for wiping out teams when a straggler pisses one off and runs back to his team with a sprinting Scrake while they are surrounded by other Zeds.<br />
Using this extreme vulnerability, a Demolitionist with all possible damage skills equipped can deal massive damage to, if not outright remove, the head of a Scrake in lower difficulty 6 player games. On Suicidal and Hell On Earth, some form of damage has to be applied to ensure the RPG-7 Impact finishes off the Scrake.<br />
- In addition, try to fight one Scrake at a time. Having multiple raging Scrakes usually means a team wipe. <br />
If you must help the team to kill Scrakes, you must hit it directly with the RPG. The explosions do minimal damage to Scrakes.<br />


===Berserker===


Berserkers have two ways to deal with Scrakes: At range, with the [[Eviscerator]], or in melee combat, with the [[Pulverizer]] or [[Zweihander]].<br />
If you choose the [[Eviscerator]] method, only a maximum of 2 headshots are needed to cut off the Scrake's head. The first shot to the head will enrage it, and the second will take its head off. The challenge here is landing the second hit while it is running at you and swaying its head.<br />
This second hit can be made easier by throwing an EMP to temporarily calm it down, making it walk again.<br />
If you choose the melee method, you will have to familiarize yourself with the blocking and [[Mechanics_(Killing_Floor_2)#Gameplay_-_Parrying|parrying]] mechanics, as you'll need it to interrupt the Scrake's attacks and reduce the damage you take. Strike at its head in between its attacks or after a successful parry.<br />
Repeatedly landing strong attacks on the Scrake will eventually stumble it or even knock it down, allowing you to get multiple free hits on it while it is recovering.<br />
In a team environment, the ranged method is preferred over the melee method. Good usage of EMPs can allow a coordinated team to decapitate a Scrake without it ever enraging. With the massive damage of the [[Eviscerator]], you are already able to deal half the damage needed to decapitate a Scrake; Your team just has to do the other half.<br />
If your team is a body damage focused team composition, however, and you are a melee Berserker, it is your job to hold the Scrake's attention and tank it while your team piles up the damage. Land some strong hits of your own to contribute damage.<br />
You can also save teammates from raging Scrakes by throwing EMP to stop them from raging, which can allow you to catch up to the Scrake and make it change aggression towards you, allowing your teammates to regroup and heal up.<br />


- [[Gunslinger_(Killing_Floor_2)|Gunslingers]] and [[Commando_(Killing_Floor_2)|Commandos]] are able to take potshots on a Scrake's head while they are docile. Try to deal as much damage as possible to the head before they enrage, using your strong weapons. [[Berserker_(Killing_Floor_2)|Berserkers]] can make this process easier with their [[EMP Grenade]], which will prevent a Scrake from raging for a few seconds. Utilizing this tactic allows a coordinated team with good aim to decapitate and neutralize a Scrake before it can even begin raging. <br />
===Commando===
- When headshots are no longer an option, wildly firing into's body can help whittle down it's health from concentrated fire. <br />


Commandos, unfortunately, are ill-equipped to deal with Scrakes in multiplayer games; especially 6 player games. Their assault rifles lack enough burst damage to kill them safely, and they do not have any sort of incapacitating power aside from a stumble.<br />
While the max level Commando can do enough damage to take off a Scrake's head within one magazine of the [[SCAR-H Assault Rifle]], the Scrake will almost certainly enrage, and will have enough time to charge into melee range and cut the player up.<br />
It also requires the player to not miss a single shot as the margin of error is very small, and the time needed to reload or pull out different weapon can mean the difference between successfully decapitating the Scrake with minimal damage taken, or walking away with only 15 HP remaining, or straight up dying.<br />
Commandos contribute better to a Scrake fight by continuing to take out the lesser ZEDs to allow the team's more specialized perks to focus on taking down Scrakes.<br />
Remember to help the team by contributing headshot damage if the Scrake is incapacitated.<br />


- The [[Berserker_(Killing_Floor_2)|Berserkers]] role in a team when fighting Scrakes is to attract their attention and tank them, while dealing consistent damage over time. Using the [[Pulverizer]] or [[Zweihander]], try to be the first one to land attacks on Scrakes, so they will attack you instead of your teammates. Use strong attacks to damage them and parry or block their attacks when they retaliate. While you are tanking the Scrake, your teammates should be focus firing the Scrake. The team's Firebug or Support will greatly appreciate your distraction.<br />
===Medic===
- After landing 1 to 2 strong hits, throw an EMP Grenade to calm the Scrake down as it begins to rage. This allows you parry/block it's attacks easier as it swings slower. <br />
- Alternatively, if you do not want to engage a Scrake in melee combat, throw EMP Grenades at them. At a distance, this allows Gunslingers and Commandos to safely decapitate Scrakes, saving you from taking damage to your armor or health. <br />
- When using the [[Eviscerator]], EMP Grenades become even more important as the Eviscerator's melee attacks are largely ineffective against the Scrake due to their heavy resistance to slashing damage. Combined with your team's Gunslinger/Commando, work to decapitate the Scrake before they can close the range to attack. When worst comes to worst, blocking with the Eviscerator will greatly decrease the damage you take and buy some time for your teammates to put down the Scrake. <br />


In a Scrake fight, the Medic's job is to heal the team and keep them alive; Especially the Berserker who is most likely in front of the team.<br />
Remember to contribute headshot damage whenever possible, especially when the Scrake has been stunned by your teammates or EMP'd by the Berserker.<br />
If a low HP teammate is being chased by a raging Scrake, you can help by stumbing it, thanks to the high stumble power values of the medic weapons. You can cancel the Scrake's attacks this way, which can give your teammate enough time to run away and heal up from your medic darts.<br />


- [[Firebug_(Killing_Floor_2)|Firebugs]] are capable of dealing the highest damage per second to a Scrake in a team with the [[Microwave Gun]]. It is the Firebug's job to assist in killing Scrakes when it has broken past the team's defenses and started it's rampage. Fire at it while the Berserker keeps it busy, however don't go too close or the Scrake might switch targets. <br />
===Support===


Support Specialists are very capable of taking down Scrakes too. They are able to do efficiently through both body health or head health damage.<br />
When going for body damage, wildly firing at it with the [[AA-12 Auto Shotgun]] or the [[M4 Combat Shotgun]] is enough in most cases, though in later waves this can prove problematic as the player will run out of ammunition quickly, even with the team contributing damage.<br />
Support Specialists can also kill Scrakes through kiting using the [[Double-barreled Boomstick]]. Whenever the Scrake is about to attack, jump and aim downwards at it, then fire both barrels at once, using the recoil to push yourself out of the Scrake's attack range. Simply repeat until it dies.<br />
However the more ammo-efficient way to take down Scrakes is repeated headshots using the [[AA-12 Auto Shotgun]]. Players can quickly decapitate Scrakes with good aim, especially at close range when Shotgun distance fall-off damage is minimal.<br />
Do not be afraid to run up to Scrakes to shoot them in the head when they are incapacitated. Support Specialists deal the most damage when they are close to their targets, and stunned Scrakes are sitting ducks. Most of the time, with combined firepower from the team, the Scrake will be decapitated before the incapacitation effects end.<br />
Alternatively, one can damage the Scrake's head with multiple shots using the [[AA-12 Auto Shotgun]], then finishing it off with a double barreled blast using the Boomstick. The trick here is to use the melee bash (V) to flinch the Scrake after it enrages to set it up for a point-blank shot to the head using the Boomstick - However this is very difficult to pull off and risky as it requires you to run up to the Scrake and melee it.<br />


- [[Support_(Killing_Floor_2)|Supports]] can provide highly damaging supporting fire on Scrakes using their automatic shotguns. Most of the time you will not directly kill the Scrake, but will severely weaken it for the team. Whenever possible, aim for headshots.
===SWAT===


SWATs have a very valuable tool for Scrake extermination in the form of their [[FlashBang]] grenades. These grenades will stun a Scrake on demand, allowing a quick coordinated team to decapitate the Scrake while it is stunned.<br />
High level SWATs with increased magazine capacity for their [[P90 SMG]] or [[Kriss SMG]] can take down Scrakes alone competently with the help of their Flashbangs; Simply toss a Flashbang at a Scrake and then spray at it's head. With good recoil control and at close enough range, you are able to remove the Scrake's head on your own before it can enrage.<br />


- [[Demolitionist_(Killing_Floor_2)|Demolitionists]] are ill-equipped to deal with Scrakes in team games, however they should be allowed to get the first shot on a Scrake, as the RPG-7's headshot damage is extremely high and sets the Scrake up for decapitation by his teammates. If you must assist with killing a Scrake, hit it directly with the RPG-7 as explosions do minimal damage. However with the help of a Berserker's EMP Grenade, a Demolitionist with good aim can kill a Scrake with only RPG-7 Headshots. <br />
===Firebug===
- Generally the Demolitionist contributes greater to a Scrake fight by continuing to blow up the lesser Zeds to prevent the team from being overrun. <br />


The Firebug's role changes based on the team's composition. If the team is a body damage focused team, the Firebug can help in Scrake extermination with the [[Microwave Gun]], which does good DPS to Scrakes.<br />
If the team is a headshot damage focused team, the Firebug will contribute better by continuing to provide crowd control. Kill the lesser ZEDs and protect your team's more specialized perks to give them the breathing room they need to take down Scrakes.<br />
Try not to set Scrakes on fire as they are highly resistant to fire. Secondly, when Scrakes start to panic from Fire, they will run around erratically with their heads swaying around randomly, making their heads extremely hard for your teammates to hit.<br />
When fleeing from combat or running around corners, the Firebug can provide enough incapacitation effects to stop Scrakes from attacking or chasing the fleeing team for a few seconds by setting them on fire.<br />


- [[Medic_(Killing_Floor_2)|Medics]] should concentrate on healing their teammates (especially the Berserker) while they are fighting the Scrake, only shooting it in the legs every once in a while to stumble it. At range, try to contribute headshot damage. <br />
==Gallery==
- For level 25 Medics, they gain the unique ability to stun Scrakes with their Medic Darts and Medic Grenades. This is important for buying time for the team to unload damage on Scrakes. <br />


== Gallery ==
<gallery>
<gallery>
File:Kf2_scrake_gallery_1.png|Artbook concept 1|alt=Artbook
File:Kf2_scrake_gallery_2.png|Artbook concept 2|alt=Artbook
File:Kf2_scrake_gallery_3.png|Artbook concept 3|alt=Artbook
File:Kf2_scrake_gallery_4.png|Artbook renders|alt=Artbook
</gallery>
</gallery>


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Latest revision as of 14:22, 5 May 2018

The Scrake

The Scrake is a giant specimen in Killing Floor 2. It is classified as a large enemy, and is considered extremely high threat. Scrakes appear as muscular and huge humanoids, with a surgeon's mask over their face, in addition to a bloodied apron that they wear on their bodies. Their most distinctive feature is the nerve-controlled Chainsaw on their right arm, which they use to eviscerate their prey. Scrakes are relentless killing machines when enraged and are capable of dealing just as much punishment as they are able to take. Because of this, Scrakes are extremely dangerous and should not be engaged alone in a team game.

Base Statistics

Normal Hard Suicidal Hell on earth
Kill Reward 75 75 75 75
XP 34 45 60 69
Base Health (body) 935 1100 1210 1210
Base Health (head) 510 600 630 660

For kill reward calculations read Dosh Mechanics.

Scrakes have their base health value scaled accordingly to the number of players in the game.

Normal Hard Suicidal Hell on earth
Body / Head (1 player) 935 / 510 1100 / 600 1210 / 630 1210 / 660
Body / Head (2 players) 1299 / 652 1529 / 768 1681 / 806 1681 / 844
Body / Head (3 players) 1664 / 795 1958 / 936 2153 / 982 2153 / 1029
Body / Head (4 players) 2028 / 938 2387 / 1104 2625 / 1159 2625 / 1214
Body / Head (5 players) 2393 / 1081 2816 / 1272 3097 / 1335 3097 / 1399
Body / Head (6 players) 2758 / 1224 3245 / 1440 3569 / 1512 3569 / 1584

Attacks

The base damage value further modified by the difficulty-specific multipliers.

XP Notes

  • Killing with weapons other than your current perk grants the XP to the perk that weapons belongs to.
  • Damaging with on-perk weapons and then finishing it off with an off-perk weapon divides the XP and grants it to both perks.
  • Assist kills grants full XP.

Speed

Scrakes will only sprint when their overall health drops below a certain threshold, determined by difficulty. This threshold is 50% on Normal, 75% on Hard and Suicidal, and 90% on Hell on Earth.
Scrakes will never stop sprinting until they are killed.
Movement speed is randomized within ± 10% range and further modified by a multiplier based on difficulty. This value is 0.87 on Normal and 1.05 on Hell On Earth.

Normal Hard Suicidal Hell on earth
Speed (walking) 133 - 163 153 - 187 153 - 187 160 - 196
Speed (sprinting) 470 - 574 540 - 660 540 - 660 567 - 693
Rage Threshold (Health %) 50% 75% 75% 90%

Scrake has 100% sprint chance when it's health drops below the Rage Threshold.
For comparison, by default a healthy player character with the minimal weight walks at speed of 383 units/s, and sprints at speed of 460 units/s.

Resistances and Weaknesses

The Scrake

Damage Resistance

Scrakes greatly resist multiple forms of damage, and they have only one weakness. Scrake has a unique weakness to the RPG-7's ballistic impact damage. The Scrake will take 400% damage when directly hit by an RPG.

Piercing Slashing Bludgeon Toxic Fire Microwave Explosives RPG-7 Impact Freeze Shells
Damage Multipler x0.75 x1 x1 x0.25 x0.3 x1 x0.4 x4 x1 x1

Ballistic Resistance

Scrakes are slightly resistant to handguns and shotguns, but are neuntral to every other types of ballistic weaponry.

Sub-machine Gun Assault Rifle Shotgun Handgun Rifle
Damage Multiplier x1 x1 x0.9 x0.8 x1

Hitzones

Scrakes only have one weak spot, which is the head. Their chainsaw deflects attacks.

Damage Multiplier
Head x1.1
Chainsaw x0.2
All other x1

Incapacitation Resistance

Miscellaneous Information

Affliction handling:

  • Scrake cannot teleport nor get frustrated.
  • (PvP) Rally boost: players do x1.2 more damage.
  • Damage to doors = 450.
  • ZED mass = 130.
  • Should sprint if health percentage < rage threshold AND should not stop sprinting afterwards.
  • Scrake cannot evade a grenades once enraged.
  • EMP effect (disrupt) temporary prevents Scrake from sprinting.
  • Scrake has a chance to block upon taking damage or when being aimed at. Scrake has a chance to evade certain damage sources. Scrake cannot block when enraged.
  • Chance to block after taking damage: Normal - 0.05, Hard - 0.1, Suicidal - 0.4, HOE - 0.5. Health loss percentage to trigger block: all difficulties - 0.05. Block chains (max): Normal - 3, Hard - 4, Suicidal - 5, HOE - 6. Block duration - 1.25s, cooldown - 5s.
  • When blocking. Damage resistance: Melee attacks - x0.9, Gun attacks - x0.9. Affliction multiplier - x0.2 (ZED takes only 20% of all incoming powers). Solo game block chance multiplier: Normal, Hard - x0.1, Suicidal - x0.2, HOE - x0.3.

Behavior

The Scrake is a highly dangerous ZED. It boasts high health, speed and damage. Care should be taken when engaging the Scrake.
Upon spawning, the Scrake lets out a global roar that can be heard regardless of position, followed by the sound of a chainsaw revving up.
Scrakes walk slowly towards players and attack slowly until they are enraged.
Because of this behavior, Scrakes will never rage until they are shot at. Using this fact, a team can safely ignore Scrakes through kiting and killing lesser ZEDs until they are ready to deal with Scrakes.
Scrakes enrage once they have taken enough damage. They will begin to sprint and attack relentlessly.
While calm, Scrakes can block gunfire. When aimed at or shot at, the Scrake will almost always block its face with the chainsaw arm. While blocking, the Scrake takes 80% damage and incapacitating effects are only 20% effective. The Scrake cannot block once it is enraged.
While calm, Scrakes attack with small arcing slashes and stabbing attacks. When enraged, Scrakes begin to swing their chainsaws in wide arcs, spinning around multiple times and attacking with increased ferocity. They have the potential to hit multiple players with their attacks.
Once enraged, Scrakes can attack with unparry-able attacks. These animations can be identified by the chainsaw glowing red. This means that the Scrake will not be stumbled or knocked back when these attacks are parried.
Scrakes can deal hideous amounts of damage once enraged and should be killed as soon as possible before they can kill players with their area of effect attacks. It is impossible to stop a Scrake from raging once it starts, however EMP Grenades and Freeze Grenades are able to temporarily stop its rage.
On Suicidal and Hell On Earth, Scrakes do not gain any additional abilities or attack animations; Instead they simply enrage quicker at higher health thresholds.

Extermination Tactics

Scrakes are extremely dangerous ZEDs that should not be engaged alone unless you are properly equipped to exterminate it in a short time span, to ensure that it does minimal damage.
Generally, do not shoot and enrage Scrakes when the team is ill-equipped or unaware of its presence. Doing so could cause the enraged Scrake to kill an unsuspecting player who is busy dealing with the lesser ZEDs. It is very easy to cause a wipe when a player shoots multiple Scrakes and causes them to rage at once, who then proceed to tear the team apart.
Quick decapitation kills are the preferred method of extermination. This can either be done alone or with the help of your teammates. If your perk is one that is geared towards killing large enemies (Demolitionist, Gunslinger, Sharpshooter, or Berserker), you are often able to easily kill Scrakes on your own as it is your role in the team.
It is also important to note that the playstyle that you should go for will change based on the composition of your team. If your team is a headshot focused team (For example: Sharpshooter, Commando, Support, Gunslinger, Medic, Eviscerator Berserker), it is preferred to exterminate Scrakes via decapitation. If your team is a body damage focused team (For example: Firebug, Support, Demolitionist, 2 Melee Berserkers, Medic), then extermination through sheer body damage is a viable tactic as well.

Gunslinger

Gunslingers can swiftly decapitate Scrakes with repeated headshots using Dual .500 Magnums or Dual .50 Desert_Eagles. This is especially true with a Gunslinger that has the Rack'em Up skill, which massively increases headshot damage.
Desert Eagles and Magnums have stopping power; Around the 4th to 6th repeated headshot the Scrake will be flinched momentarily, and you should use this split second to pump as much lead into its head as possible. This is usually enough to kill it.
Failure to decapitate the Scrake before it gets into striking range can be devastating in multiplayer games, as once they start to attack they swing with full body pivots, making their heads very difficult to hit. This usually results in the team having to kill a Scrake through body damage, thus wasting the headshot damage and ammunition.

Sharpshooter

Sharpshooters are practically geared to take out Scrakes with no difficulty. In particular, the Rail Gun with auto-lock turned off, and with all possible damage skills equipped, can take out a Scrake in a single headshot on Hell On Earth difficulty with 6 players.
For lower level Sharpshooters, it most definitely will take 2 Rail Gun shots to kill a Scrake, even without using lock-on mode. It may be more beneficial to take the Ballistic Shock skill to make the first Rail Gun headshot stun, which gives the Sharpshooter enough time to line up a second, killing shot.
The Sharpshooter also has the option of using the M14 EBR and the Crossbow combo to kill Scrakes. Generally, it's using the M14 EBR with the Ballistic Shock skill to increase its stunning power. At around the 4th consecutive headshot, the M14 EBR will stun the Scrake, which leaves it standing still for about 1.5 seconds. At this point, either continue shooting its head to decapitate it, or pull out the Crossbow to deal the killing blow (which would be significantly buffed up by the headshot bonus of Rack'Em Up skill).
Alternatively, firing a Crossbow bolt into the head of a Scrake will stun it immediately, allowing the Sharpshooter to pull out the M14 EBR and dump bullets into its head, usually decapitating the Scrake before the stun ends if the Sharpshooter is not interrupted.

Demolitionist

While Scrakes take reduced damage from explosives, the Demolitionist is able to exterminate Scrakes in a single shot using the RPG-7. The Scrake has a unique weakness to the RPG-7's ballistic impact damage.
Using this extreme vulnerability, a Demolitionist with all possible damage skills equipped can deal massive damage to, if not outright remove, the head of a Scrake in lower difficulty 6 player games. On Suicidal and Hell On Earth, some form of damage has to be applied to ensure the RPG-7 Impact finishes off the Scrake.
If you must help the team to kill Scrakes, you must hit it directly with the RPG. The explosions do minimal damage to Scrakes.

Berserker

Berserkers have two ways to deal with Scrakes: At range, with the Eviscerator, or in melee combat, with the Pulverizer or Zweihander.
If you choose the Eviscerator method, only a maximum of 2 headshots are needed to cut off the Scrake's head. The first shot to the head will enrage it, and the second will take its head off. The challenge here is landing the second hit while it is running at you and swaying its head.
This second hit can be made easier by throwing an EMP to temporarily calm it down, making it walk again.
If you choose the melee method, you will have to familiarize yourself with the blocking and parrying mechanics, as you'll need it to interrupt the Scrake's attacks and reduce the damage you take. Strike at its head in between its attacks or after a successful parry.
Repeatedly landing strong attacks on the Scrake will eventually stumble it or even knock it down, allowing you to get multiple free hits on it while it is recovering.
In a team environment, the ranged method is preferred over the melee method. Good usage of EMPs can allow a coordinated team to decapitate a Scrake without it ever enraging. With the massive damage of the Eviscerator, you are already able to deal half the damage needed to decapitate a Scrake; Your team just has to do the other half.
If your team is a body damage focused team composition, however, and you are a melee Berserker, it is your job to hold the Scrake's attention and tank it while your team piles up the damage. Land some strong hits of your own to contribute damage.
You can also save teammates from raging Scrakes by throwing EMP to stop them from raging, which can allow you to catch up to the Scrake and make it change aggression towards you, allowing your teammates to regroup and heal up.

Commando

Commandos, unfortunately, are ill-equipped to deal with Scrakes in multiplayer games; especially 6 player games. Their assault rifles lack enough burst damage to kill them safely, and they do not have any sort of incapacitating power aside from a stumble.
While the max level Commando can do enough damage to take off a Scrake's head within one magazine of the SCAR-H Assault Rifle, the Scrake will almost certainly enrage, and will have enough time to charge into melee range and cut the player up.
It also requires the player to not miss a single shot as the margin of error is very small, and the time needed to reload or pull out different weapon can mean the difference between successfully decapitating the Scrake with minimal damage taken, or walking away with only 15 HP remaining, or straight up dying.
Commandos contribute better to a Scrake fight by continuing to take out the lesser ZEDs to allow the team's more specialized perks to focus on taking down Scrakes.
Remember to help the team by contributing headshot damage if the Scrake is incapacitated.

Medic

In a Scrake fight, the Medic's job is to heal the team and keep them alive; Especially the Berserker who is most likely in front of the team.
Remember to contribute headshot damage whenever possible, especially when the Scrake has been stunned by your teammates or EMP'd by the Berserker.
If a low HP teammate is being chased by a raging Scrake, you can help by stumbing it, thanks to the high stumble power values of the medic weapons. You can cancel the Scrake's attacks this way, which can give your teammate enough time to run away and heal up from your medic darts.

Support

Support Specialists are very capable of taking down Scrakes too. They are able to do efficiently through both body health or head health damage.
When going for body damage, wildly firing at it with the AA-12 Auto Shotgun or the M4 Combat Shotgun is enough in most cases, though in later waves this can prove problematic as the player will run out of ammunition quickly, even with the team contributing damage.
Support Specialists can also kill Scrakes through kiting using the Double-barreled Boomstick. Whenever the Scrake is about to attack, jump and aim downwards at it, then fire both barrels at once, using the recoil to push yourself out of the Scrake's attack range. Simply repeat until it dies.
However the more ammo-efficient way to take down Scrakes is repeated headshots using the AA-12 Auto Shotgun. Players can quickly decapitate Scrakes with good aim, especially at close range when Shotgun distance fall-off damage is minimal.
Do not be afraid to run up to Scrakes to shoot them in the head when they are incapacitated. Support Specialists deal the most damage when they are close to their targets, and stunned Scrakes are sitting ducks. Most of the time, with combined firepower from the team, the Scrake will be decapitated before the incapacitation effects end.
Alternatively, one can damage the Scrake's head with multiple shots using the AA-12 Auto Shotgun, then finishing it off with a double barreled blast using the Boomstick. The trick here is to use the melee bash (V) to flinch the Scrake after it enrages to set it up for a point-blank shot to the head using the Boomstick - However this is very difficult to pull off and risky as it requires you to run up to the Scrake and melee it.

SWAT

SWATs have a very valuable tool for Scrake extermination in the form of their FlashBang grenades. These grenades will stun a Scrake on demand, allowing a quick coordinated team to decapitate the Scrake while it is stunned.
High level SWATs with increased magazine capacity for their P90 SMG or Kriss SMG can take down Scrakes alone competently with the help of their Flashbangs; Simply toss a Flashbang at a Scrake and then spray at it's head. With good recoil control and at close enough range, you are able to remove the Scrake's head on your own before it can enrage.

Firebug

The Firebug's role changes based on the team's composition. If the team is a body damage focused team, the Firebug can help in Scrake extermination with the Microwave Gun, which does good DPS to Scrakes.
If the team is a headshot damage focused team, the Firebug will contribute better by continuing to provide crowd control. Kill the lesser ZEDs and protect your team's more specialized perks to give them the breathing room they need to take down Scrakes.
Try not to set Scrakes on fire as they are highly resistant to fire. Secondly, when Scrakes start to panic from Fire, they will run around erratically with their heads swaying around randomly, making their heads extremely hard for your teammates to hit.
When fleeing from combat or running around corners, the Firebug can provide enough incapacitation effects to stop Scrakes from attacking or chasing the fleeing team for a few seconds by setting them on fire.

Gallery