Red Orchestra 2: Heroes Of Stalingrad/LevelDesign/OptimizationGuide

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Optimization Guide

Introduction

The purpose of this document is to give information on the guidelines used to optimize the maps inside RO2. These guidelines worked for us. If you are a community level designer and/or artist you may find this document useful. This document will cover the various approaches and the reasoning behind decisions so that the reader may be able to avoid pitfalls when making levels for Red Orchestra 2.

Preliminary Work: Posed Players

We have made a tool for level designers and artists that are used to gather statistical data about maps called Posed Players. The purpose of the Posed Player is to have a placeable actor to simulate a player in a scene. It has the capability to be used as a camera during profile stage. All of which I will go over now.