Red Orchestra 2: Heroes Of Stalingrad/LevelDesign/KismetNodes: Difference between revisions

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=Actions=
=Actions=
==Recommended Reading==
====[http://udn.epicgames.com/Three/KismetReference.html#Unreal%20Kismet%20Reference Epic's UDN Page for Kismet Reference]====


==ActorFactory EX==
==ActorFactory EX==
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===Fixed Machine Gun===
===Fixed Machine Gun===
Factory -> ROActorFactoryFixedMG -> Fixed MGClass ['''ROTurret_Maxim_HMG''' / '''ROTurrent_MG34_LMG''']
Factory -> ROActorFactoryFixedMG -> Fixed MGClass ['''ROTurret_Maxim_HMG''' / '''ROTurrent_MG34_LMG''']
====Supporting Actor(s)====
=====ROFixedMGSpawnPoint=====
[[image:ActorFactoryEX_SupportingActor_FMGNote.jpg|thumb|center|Fixed MG Spawn location actor]]
SkeletalMesh'WP_3rd_Master.Mesh.Maxim_3rd_Master'
SkeletalMesh'WP_3rd_Master.Mesh.MG34_Tripod_3rd_Master'

Latest revision as of 17:44, 6 July 2012

Actions

Recommended Reading

Epic's UDN Page for Kismet Reference

ActorFactory EX

Actor Factory EX is used to spawn actors into the Map

Fixed Machine Gun

Factory -> ROActorFactoryFixedMG -> Fixed MGClass [ROTurret_Maxim_HMG / ROTurrent_MG34_LMG]

Supporting Actor(s)

ROFixedMGSpawnPoint
Fixed MG Spawn location actor

SkeletalMesh'WP_3rd_Master.Mesh.Maxim_3rd_Master'

SkeletalMesh'WP_3rd_Master.Mesh.MG34_Tripod_3rd_Master'