RO2 Countdown

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In this game type, one side will start attacking, the other defending. There are multiple Objectives, to be attacked/defended in sequence - but both teams only get one life per Objective and there is a 3 minute time limit in which the attackers have to take the Objective. If the attackers kill all the defenders, or capture the Objective, within the time limit, all players respawn and the fight shifts to the next Objective on the map. If all the attackers are killed, or the time runs out on any Objective, the defenders win; if the attackers take the final Objective, they win. In either case, the attackers and defenders swap places - and the side that defended first now has to try and do better. This includes capping more objections then the previous attacking team, or just capping the same amount faster. To give the attacking side a better chance, their attacking Commander has 2 (and only 2) reinforcement waves he can use, forcing a respawn wave, so long as the Objective timer hasn't run out. These need to be used very carefully.