RO2 Countdown: Difference between revisions

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In this game type, one side will start attacking, the other defending. There are multiple Objectives, to be attacked/defended in sequence - but both teams only get one life per Objective and there is a 3 minute time limit in which the attackers have to take the Objective. If the attackers kill all the defenders, or capture the Objective, within the time limit, all players respawn and the fight shifts to the next Objective on the map. If all the attackers are killed, or the time runs out on any Objective, the defenders win; if the attackers take the final Objective, they win. In either case, the attackers and defenders swap places - and the side that defended first now has to try and do better.  This includes capping more objections then the previous attacking team, or just capping the same amount faster. To give the attacking side a better chance, their attacking Commander has 2 (and only 2) reinforcement waves he can use, forcing a respawn wave, so long as the Objective timer hasn't run out. These need to be used very carefully.
=Map Prefix=
CD
=Spawning=
This game type does not feature spawning
=Basics=
* One life per objective
* 2 rounds in a match
* Team swap after one round (attackers become the defenders/defenders become the attackers)
* Attacking team has two (2) reinforcements that the Commander can trigger in a round
=Scoring=
==Team==
This mode is scored based on how far both teams went as the attackers. If a map has 4 objectives (labeled A, B, C and D), if the first attacking team only reached objective B and the second attacking team reached objective C, the second attacking team would win the match. If however both teams reached only objective C (or if both completed objective D), the team to do so in the least amount of time would win the match.
==Individual==
Individual scoring has no effect on the outcome of the match except in the rare case that both teams have an objective count and time.

Revision as of 17:02, 18 June 2012

Map Prefix

CD

Spawning

This game type does not feature spawning

Basics

  • One life per objective
  • 2 rounds in a match
  • Team swap after one round (attackers become the defenders/defenders become the attackers)
  • Attacking team has two (2) reinforcements that the Commander can trigger in a round

Scoring

Team

This mode is scored based on how far both teams went as the attackers. If a map has 4 objectives (labeled A, B, C and D), if the first attacking team only reached objective B and the second attacking team reached objective C, the second attacking team would win the match. If however both teams reached only objective C (or if both completed objective D), the team to do so in the least amount of time would win the match.

Individual

Individual scoring has no effect on the outcome of the match except in the rare case that both teams have an objective count and time.