PlayerController: Difference between revisions

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(Created page with "{{CodeTree| Object >> Actor >> Controller}} This class is the interface between the player and the character, translating user input into actions performed by the...")
 
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{{CodeTree| [[Object]] >> [[Actor]] >> [[Controller]]}}
{{KFClassInfo|[[Object]] >> [[Actor]] >> [[Controller]]|name=PlayerController|pkg=Engine}}


This class is the interface between the player and the character, translating user input into actions performed by the [[pawn]]. In contrast to the pawn (which can be considered the ''body''), the controller is like the brain, interpreting input and signalling the body to perform actions.
This class is the interface between the player and the character, translating user input into actions performed by the [[pawn]]. In contrast to the pawn (which can be considered the ''body''), the controller is like the brain, interpreting input and signalling the body to perform actions.
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*[http://wiki.beyondunreal.com/Legacy:PlayerController PlayerController] on beyondunreal.com
*[http://wiki.beyondunreal.com/Legacy:PlayerController PlayerController] on beyondunreal.com


[[Category:Classes]]
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Latest revision as of 11:51, 28 November 2012

Killing Floor class PlayerController (source)
Object >> Actor >> Controller >> PlayerController


This class is the interface between the player and the character, translating user input into actions performed by the pawn. In contrast to the pawn (which can be considered the body), the controller is like the brain, interpreting input and signalling the body to perform actions.

Killing Floor's player controller is KFPlayerController.

External links