PlayerController: Difference between revisions
Jump to navigation
Jump to search
(Created page with "{{CodeTree| Object >> Actor >> Controller}} This class is the interface between the player and the character, translating user input into actions performed by the...") |
(Added new class info (2)) |
||
Line 1: | Line 1: | ||
{{ | {{KFClassInfo|[[Object]] >> [[Actor]] >> [[Controller]]|name=PlayerController|pkg=Engine}} | ||
This class is the interface between the player and the character, translating user input into actions performed by the [[pawn]]. In contrast to the pawn (which can be considered the ''body''), the controller is like the brain, interpreting input and signalling the body to perform actions. | This class is the interface between the player and the character, translating user input into actions performed by the [[pawn]]. In contrast to the pawn (which can be considered the ''body''), the controller is like the brain, interpreting input and signalling the body to perform actions. | ||
Line 7: | Line 7: | ||
==External links== | ==External links== | ||
*[http://wiki.beyondunreal.com/Legacy:PlayerController PlayerController] on beyondunreal.com | *[http://wiki.beyondunreal.com/Legacy:PlayerController PlayerController] on beyondunreal.com | ||
Revision as of 22:57, 20 November 2012
Killing Floor class | PlayerController (source) |
This class is the interface between the player and the character, translating user input into actions performed by the pawn. In contrast to the pawn (which can be considered the body), the controller is like the brain, interpreting input and signalling the body to perform actions.
Killing Floor's player controller is KFPlayerController.
External links
- PlayerController on beyondunreal.com