Pawn: Difference between revisions

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(Created page with "{{CodeTree| Object >> Actor}} A ''pawn'' is any controllable character, whether it be controlled by a player or by AI. It can be considered the ''body'' of the charac...")
 
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{{CodeTree| [[Object]] >> [[Actor]]}}
{{KFClassInfo| [[Object]] >> [[Actor]]|name=Pawn|pkg=Engine}}


A ''pawn'' is any controllable character, whether it be controlled by a player or by AI. It can be considered the ''body'' of the character, while the [[controller]] can be considered the ''mind''.
A ''pawn'' is any controllable character, whether it be controlled by a player or by AI. It can be considered the ''body'' of the character, while the [[controller]] can be considered the ''mind''.
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*[http://wiki.beyondunreal.com/Legacy:Pawn Pawn] on beyondunreal.com
*[http://wiki.beyondunreal.com/Legacy:Pawn Pawn] on beyondunreal.com


[[Category:Classes]]
{{KFDevNavBox}}

Latest revision as of 11:50, 28 November 2012

Killing Floor class Pawn (source)
Object >> Actor >> Pawn


A pawn is any controllable character, whether it be controlled by a player or by AI. It can be considered the body of the character, while the controller can be considered the mind.

It controls aspects directly related to the character such as taking damage, performing actions, and so on. It provides the fundamentals of the class while many subclasses implement functionality specific to the game.

Killing Floor's human character class is KFHumanPawn, while its enemy class is KFMonster.

External links

  • Pawn on beyondunreal.com