bool ! (bool A)
bool != (int A, int B)
bool != (string A, string B)
bool != (rotator A, rotator B)
bool != (float A, float B)
bool != (vector A, vector B)
bool != (bool A, bool B)
bool != (name A, name B)
bool != (Object A, Object B)
string $ (coerce string A, coerce string B)
string $= (out string A, coerce string B)
float % (float A, float B)
int & (int A, int B)
bool && (bool A, skip bool B)
vector * (float A, vector B)
vector * (vector A, float B)
float * (float A, float B)
rotator * (float A, rotator B)
rotator * (rotator A, float B)
int * (int A, int B)
vector * (vector A, vector B)
float ** (float A, float B)
int *= (out int A, float B)
vector *= (out vector A, vector B)
rotator *= (out rotator A, float B)
float *= (out float A, float B)
vector *= (out vector A, float B)
byte *= (out byte A, byte B)
int + (int A, int B)
rotator + (rotator A, rotator B)
vector + (vector A, vector B)
float + (float A, float B)
byte ++ (out byte A)
int ++ (out int A)
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int ++ (out int A)
byte ++ (out byte A)
vector += (out vector A, vector B)
float += (out float A, float B)
int += (out int A, int B)
byte += (out byte A, byte B)
rotator += (out rotator A, rotator B)
vector - (vector A, vector B)
int - (int A, int B)
float - (float A)
vector - (vector A)
rotator - (rotator A, rotator B)
float - (float A, float B)
int - (int A)
int -- (out int A)
int -- (out int A)
byte -- (out byte A)
byte -- (out byte A)
rotator -= (out rotator A, rotator B)
string -= (out string A, coerce string B)
float -= (out float A, float B)
vector -= (out vector A, vector B)
byte -= (out byte A, byte B)
int -= (out int A, int B)
vector / (vector A, float B)
float / (float A, float B)
int / (int A, int B)
rotator / (rotator A, float B)
rotator /= (out rotator A, float B)
byte /= (out byte A, byte B)
int /= (out int A, float B)
vector /= (out vector A, float B)
float /= (out float A, float B)
bool < (string A, string B)
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bool < (float A, float B)
bool < (int A, int B)
int << (int A, int B)
vector << (vector A, rotator B)
bool <= (int A, int B)
bool <= (string A, string B)
bool <= (float A, float B)
bool == (bool A, bool B)
bool == (rotator A, rotator B)
bool == (name A, name B)
bool == (string A, string B)
bool == (float A, float B)
bool == (vector A, vector B)
bool == (Object A, Object B)
bool == (int A, int B)
bool > (string A, string B)
bool > (int A, int B)
bool > (float A, float B)
bool >= (int A, int B)
bool >= (float A, float B)
bool >= (string A, string B)
int >> (int A, int B)
vector >> (vector A, rotator B)
int >>> (int A, int B)
string @ (coerce string A, coerce string B)
string @= (out string A, coerce string B)
bool ClockwiseFrom (int A, int B)
vector Cross (vector A, vector B)
float Dot (vector A, vector B)
int ^ (int A, int B)
bool ^^ (bool A, bool B)
int | (int A, int B)
bool || (bool A, skip bool B)
int ~ (int A)
bool ~= (string A, string B)
bool ~= (float A, float B)
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