ObjCondition Area: Difference between revisions
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*'''Duration''' - ''Allows you to specify a time that the actor needs to be inside the given area if CompletionMethod == Method_EnterArea, or a time that they must be outside of the area if CompletionMethod == Method_LeaveArea'' | *'''Duration''' - ''Allows you to specify a time that the actor needs to be inside the given area if CompletionMethod == Method_EnterArea, or a time that they must be outside of the area if CompletionMethod == Method_LeaveArea'' | ||
*'''bRequiresWholeTeam''' - ''This flag is only relevant if ProximityTriggerType is a player pawn or controller. Forces the condition to only be marked complete if all living members of a team are in the desired area.'' | *'''bRequiresWholeTeam''' - ''This flag is only relevant if ProximityTriggerType is a player pawn or controller. Forces the condition to only be marked complete if all living members of a team are in the desired area.'' | ||
*'''ProximityTriggerType''' - | *'''ProximityTriggerType''' ''- This is the type of actor we'd like to do checks for. It can be any actor with proper collision properties.'' | ||
*'''ProximityTag''' - | *'''ProximityTag''' - | ||
*'''CompletionMethod''' - | *'''CompletionMethod''' - | ||
*'''bKeepProgress''' - | *'''bKeepProgress''' - |
Revision as of 18:17, 5 November 2013
Description
Area conditions do periodic checks to see if an actor of the supplied type is inside a specific area. The area can be either a volume or a zone in the map. This type of condition can also be configured to wait for a specific period of time before being considered complete. Some examples of the uses of area conditions would be the 'Stand on the pressure plate' objective in KFO-Frightyard, and the 'Drop the gold off here' Objective in KFO-Steamland.
Configurable Properties
- AreaVolume - Allows you to specify a volume in the map to use for encompass checks. It can be any type of volume that has bCollideActors set to true.
- AreaZoneName - Allows you to specify a ZoneInfo to use for encompass checks. The 'AreaZonename' should match the 'LocationName string in the Zone's properties
- Duration - Allows you to specify a time that the actor needs to be inside the given area if CompletionMethod == Method_EnterArea, or a time that they must be outside of the area if CompletionMethod == Method_LeaveArea
- bRequiresWholeTeam - This flag is only relevant if ProximityTriggerType is a player pawn or controller. Forces the condition to only be marked complete if all living members of a team are in the desired area.
- ProximityTriggerType - This is the type of actor we'd like to do checks for. It can be any actor with proper collision properties.
- ProximityTag -
- CompletionMethod -
- bKeepProgress -