ObjCondition Area: Difference between revisions
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AreaVolume | AreaVolume | ||
AreaZoneName | |||
Duration | |||
bRequiresWholeTeam | |||
ProximityTriggerType | |||
ProximityTag | |||
CompletionMethod | |||
bKeepProgress | |||
</code></blockquote | |||
</code></blockquote> |
Revision as of 18:09, 5 November 2013
Description
Area conditions do periodic checks to see if an actor of the supplied type is inside a specific area. The area can be either a volume or a zone in the map. This type of condition can also be configured to wait for a specific period of time before being considered complete. Some examples of the uses of area conditions would be the 'Stand on the pressure plate' objective in KFO-Frightyard, and the 'Drop the gold off here' Objective in KFO-Steamland.
Configurable Properties
AreaVolume AreaZoneName Duration bRequiresWholeTeam ProximityTriggerType ProximityTag CompletionMethod bKeepProgress