ObjAction GoToNextObjective: Difference between revisions

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(Undo revision 5324 by Alex KF (talk))
 
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'''Description'''
'''Description'''
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This Action causes the game to activate the last active objective.  
This Action causes the game to activate the next objective in the LevelInfo's 'Story Objectives' list.  


'''Configurable Properties'''
'''Configurable Properties'''
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! Variable Type
! Variable Type
! Description
! Description
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| Offset || Int || An offset to apply to the next objective that is selected in the list.  i.e  If your current objective was index 0,  and you set an offset of '1' the next objective will be the one at index 2.
|-
| NextObjTag || Name || If you set a tag here, the next objective this action selects *Must* have a tag that matches.  Probably won't be used that often , but could be useful in certain circumstances.
|-
|-
|}
|}


[http://wiki.tripwireinteractive.com/index.php?title=Creating_Objectives Back]
[http://wiki.tripwireinteractive.com/index.php?title=Creating_Objectives Back]

Latest revision as of 15:55, 7 November 2013

Description


This Action causes the game to activate the next objective in the LevelInfo's 'Story Objectives' list.

Configurable Properties

Variable Name Variable Type Description
Offset Int An offset to apply to the next objective that is selected in the list. i.e If your current objective was index 0, and you set an offset of '1' the next objective will be the one at index 2.
NextObjTag Name If you set a tag here, the next objective this action selects *Must* have a tag that matches. Probably won't be used that often , but could be useful in certain circumstances.

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