ObjAction GoToNextObjective: Difference between revisions
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'''Description''' | '''Description''' | ||
---- | ---- | ||
This Action causes the game to activate the | This Action causes the game to activate the next objective in the LevelInfo's 'Story Objectives' list. | ||
'''Configurable Properties''' | '''Configurable Properties''' | ||
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! Variable Type | ! Variable Type | ||
! Description | ! Description | ||
|- | |||
| Offset || Int || An offset to apply to the next objective that is selected in the list. i.e If your current objective was index 0, and you set an offset of '1' the next objective will be the one at index 2. | |||
|- | |||
| NextObjTag || Name || If you set a tag here, the next objective this action selects *Must* have a tag that matches. Probably won't be used that often , but could be useful in certain circumstances. | |||
|- | |- | ||
|} | |} | ||
[http://wiki.tripwireinteractive.com/index.php?title=Creating_Objectives Back] | [http://wiki.tripwireinteractive.com/index.php?title=Creating_Objectives Back] |
Latest revision as of 15:55, 7 November 2013
Description
This Action causes the game to activate the next objective in the LevelInfo's 'Story Objectives' list.
Configurable Properties
Variable Name | Variable Type | Description |
---|---|---|
Offset | Int | An offset to apply to the next objective that is selected in the list. i.e If your current objective was index 0, and you set an offset of '1' the next objective will be the one at index 2. |
NextObjTag | Name | If you set a tag here, the next objective this action selects *Must* have a tag that matches. Probably won't be used that often , but could be useful in certain circumstances. |