Killing Floor 2: Difference between revisions

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#REDIRECT [[kf2:Main_Page]]
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We are moving game specific information to their own separate sub wiki's are part of a wiki family.  Most of the information for Killing Floor 2 and the templates used by the wiki have been brought over to [https://wiki.killingfloor2.com/<nowiki>] already, but we are looking for more help to bring over anything missing including most of the images.  </nowiki>
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'''Killing Floor 2''' is the upcoming sequel to [[Killing Floor]]. The game follows the events of the original and takes place in continental Europe.<br>
'''Killing Floor 2''' is the sequel to [[Killing Floor]]. The game follows the events of the original and takes place in continental Europe.<br>
The game is currently in closed beta and is scheduled for [http://store.steampowered.com/earlyaccessfaq early access] on April 21st 2015 [http://store.steampowered.com/app/232090/ on Steam].<br>
The game was in [http://store.steampowered.com/earlyaccessfaq early access] since April 21st, 2015 on [http://store.steampowered.com/app/232090/ Steam] and was fully released on November 18th, 2016.<br>


The series main game mode - now aptly named "Survival" - will return. It still consists of up to six players trying to survive waves of [[Specimens_(Killing_Floor_2)|''zeds'']] with the goal of completing all the waves. <br>
The series main game mode - now aptly named "Survival" - will return. It still consists of up to six players trying to survive waves of [[Specimens (Killing Floor 2)|''zeds'']] with the goal of completing all the waves.<br />
However, many details have changed without touching the popular forumla whose high quality execution made the game stand out among its peers in the first place:<br>
However, many details have changed without touching the popular formula whose high-quality execution made the game stand out among its peers in the first place:<br>
- Graphics, hitboxes, and sounds have been improved, and lightning may now play a significant role in choosing your battlefield, as many light sources underground are classified destructible.<br>
- A huge variety of weapons will be available without 'hard' class restrictions.<br>
- Class progression will be less tedious and offer options for customization.<br>
- Choosing a difficulty will not primarily rely on changing the damage and hit point values of the zeds.
Instead, the zeds will become increasingly dangerous with changes in behaviour and new attack variations.<br>
- [http://www.killingfloor2.com/overview And more...]


The early access versions is said to already include a level editor, the release will offer full mod support.
*Graphics, hitboxes and sounds have been improved, and lightning may now play a significant role in choosing your battlefield, as many light sources underground are classified destructible.
*A huge variety of weapons will be available without 'hard' class restrictions.
*Class progression will be less tedious and offer options for customization.
*Choosing a difficulty will not primarily rely on changing the damage and hit point values of the zeds.<br />Instead, the zeds will become increasingly dangerous with changes in behavior and new attack variations.
*[http://www.killingfloor2.com/overview And more...]
 
The early access versions already includes a level editor, the release will offer full mod support.<br />
Anybody is free to host a Killing Floor 2 dedicated server.  The instructions for that can be found [[Dedicated Server (Killing Floor 2)|here]].
Anybody is free to host a Killing Floor 2 dedicated server.  The instructions for that can be found [[Dedicated Server (Killing Floor 2)|here]].


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== Gameplay information ==
== Gameplay information ==
{{Bullet link|[[Perks (Killing Floor 2)|Perks]]|List of perks and what their benefits are}}
{{Bullet link|[[Specimens (Killing Floor 2)|Specimens]]|Comprehensive guide to all specimens found in the vanilla game}}
{{Bullet link|[[Specimens (Killing Floor 2)|Specimens]]|Comprehensive guide to all specimens found in the vanilla game}}
{{Bullet link|[[Weapons (Killing Floor 2)|Weapons]]|Index of all available weapons}}
{{Bullet link|[[Weapons (Killing Floor 2)|Weapons]]|Index of all available weapons}}
{{Bullet link|[[Perks (Killing Floor 2)|Perks]]|List of perks and what their benefits are}}
{{Bullet link|[[Characters (Killing Floor 2)|Characters]]|All human characters (playable or otherwise)}}
{{Bullet link|[[Strategy (Killing Floor 2)|Strategy]]|General strategy guide}}
{{Bullet link|[[Maps (Killing Floor 2)|Maps]]|List of official maps}}
{{Bullet link|[[Maps (Killing Floor 2)|Maps]]|List of official maps}}
{{Bullet link|[[Updates (Killing Floor 2)|Updates]]|List of all major updates}}
{{Bullet link|[[Achievements (Killing Floor 2)|Achievements]]|List of achievements}}
{{Bullet link|[[Achievements (Killing Floor 2)|Achievements]]|List of achievements}}
{{Bullet link|[[Characters (Killing Floor 2)|Characters]]|All human characters (playable or otherwise)}}
{{Bullet link|[[Events (Killing Floor 2)|Events]]| List of all events (Christmas, Halloween, etc.)}}
{{Bullet link|[[Events (Killing Floor 2)|Events]]| List of all events (Christmas, Halloween, etc.)}}
{{Bullet link|[[Updates (Killing Floor 2)|Updates]]| List of all major updates}}
{{Bullet link|[[Strategy (Killing Floor 2)|Strategy]]|General strategy guide}}
{{Bullet link|[[Mechanics_(Killing_Floor_2)|Gameplay Mechanics]]|In-depth information of various mechanics and hidden data}}
{{Bullet link|[[Endless_Mode|Endless Mode]]|Neverending survival mode}}
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<div style="margin: 1.5em 1.5em 0 0;">[[File:KF2_Icon_SDK.png|64px|link=]]</div>
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== Killing Floor 2 SDK Tutorials ==
== Killing Floor 2 SDK Tutorials ==
{{Bullet link|[[Setting Up Navigation (Killing Floor 2)|Navigation]]|Guide to setting up navigation in custom maps}}
{{Bullet link|[[Setting Up Navigation (Killing Floor 2)|Navigation]]|Guide to setting up navigation in custom maps}}
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{{Bullet link|[[Setting Up Pickups (Killing Floor 2)|Pickups]]|Guide to setting up pickups in custom maps}}
{{Bullet link|[[Setting Up Pickups (Killing Floor 2)|Pickups]]|Guide to setting up pickups in custom maps}}
{{Bullet link|[[Setting Up World Info (Killing Floor 2)|World Info]]|Guide to setting up world info for custom maps}}
{{Bullet link|[[Setting Up World Info (Killing Floor 2)|World Info]]|Guide to setting up world info for custom maps}}
{{Bullet link|[[Setting Up Terrain/Landscape (Killing Floor 2)|World Info]]|Guide to setting up terrain/landscape for custom maps}}
{{Bullet link|[[Setting Up Terrain/Landscape (Killing Floor 2)|Terrain/Landscape]]|Guide to setting up terrain/landscape for custom maps}}
 
{{Bullet link|[[Setting Up Modular Static Set (Killing Floor 2)|Modular Set]]|Guide to using the modular static set for custom maps}}
 
{{Bullet link|[[Shadow System Technical Documentation (Killing Floor 2)|Shadowing Technical Documentation]]|Technical Documentation on the shadow system}}
{{Bullet link|[[Setting Up Custom Material Instances (Killing Floor 2)|Material Instance Creation]]|Guide to making custom Material Instances for custom maps}}
{{Bullet link|[[Setting Up UV's and Mesh Merging (Killing Floor 2)|UV's and Mesh Merging]]|Guide to set up UV channels and mesh merging for Splatter maps}}
{{Bullet link|[[Setting Up Map Audio (Killing Floor 2)|Setting Up Map Audio]]|Guide to set up in custom maps}}
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[[Category:KF2]]

Latest revision as of 13:59, 23 July 2018

Redirect to:

This page is under construction.
The contents are not final and information may be incorrect or temporary.
You are welcome to assist in the construction.


We are moving game specific information to their own separate sub wiki's are part of a wiki family. Most of the information for Killing Floor 2 and the templates used by the wiki have been brought over to [https://wiki.killingfloor2.com/] already, but we are looking for more help to bring over anything missing including most of the images.



Killing Floor 2 is the sequel to Killing Floor. The game follows the events of the original and takes place in continental Europe.
The game was in early access since April 21st, 2015 on Steam and was fully released on November 18th, 2016.

The series main game mode - now aptly named "Survival" - will return. It still consists of up to six players trying to survive waves of zeds with the goal of completing all the waves.
However, many details have changed without touching the popular formula whose high-quality execution made the game stand out among its peers in the first place:

  • Graphics, hitboxes and sounds have been improved, and lightning may now play a significant role in choosing your battlefield, as many light sources underground are classified destructible.
  • A huge variety of weapons will be available without 'hard' class restrictions.
  • Class progression will be less tedious and offer options for customization.
  • Choosing a difficulty will not primarily rely on changing the damage and hit point values of the zeds.
    Instead, the zeds will become increasingly dangerous with changes in behavior and new attack variations.
  • And more...

The early access versions already includes a level editor, the release will offer full mod support.
Anybody is free to host a Killing Floor 2 dedicated server. The instructions for that can be found here.

Gameplay information

Perks  — List of perks and what their benefits are
Specimens  — Comprehensive guide to all specimens found in the vanilla game
Weapons  — Index of all available weapons
Maps  — List of official maps
Updates  — List of all major updates
Achievements  — List of achievements
Characters  — All human characters (playable or otherwise)
Events  — List of all events (Christmas, Halloween, etc.)
Strategy  — General strategy guide
Gameplay Mechanics  — In-depth information of various mechanics and hidden data
Endless Mode  — Neverending survival mode

Killing Floor 2 SDK Tutorials

Navigation  — Guide to setting up navigation in custom maps
Doors  — Guide to setting up doors in custom maps
Traders  — Guide to setting up traders in custom maps
Spawns  — Guide to setting up player and zed spawns in custom maps
Pickups  — Guide to setting up pickups in custom maps
World Info  — Guide to setting up world info for custom maps
Terrain/Landscape  — Guide to setting up terrain/landscape for custom maps
Modular Set  — Guide to using the modular static set for custom maps
Shadowing Technical Documentation  — Technical Documentation on the shadow system
Material Instance Creation  — Guide to making custom Material Instances for custom maps
UV's and Mesh Merging  — Guide to set up UV channels and mesh merging for Splatter maps
Setting Up Map Audio  — Guide to set up in custom maps