KFFire

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Killing Floor class KFFire (source)
Object >> WeaponFire >> InstantFire >> KFFire


Main hitscan firing mode for Killing Floor

Properties

bool Empty

<<Description>>

string FireSoundRef

<<Description>>

KFWeapon KFWeap

<<Description>>

float LastClickTime

<<Description>>

float LastFireTime

<<Description>>

string NoAmmoSoundRef

<<Description>>

int NumShotsInBurst

<<Description>>

string StereoFireSoundRef

<<Description>>

int UpKick

<<Description>>

bool bAccuracyBonusForSemiAuto

<<Description>>

bool bDoClientRagdollShotFX

<<Description>>

bool bFiringDoesntAffectMovement

<<Description>>

bool bRandomPitchFireSound

<<Description>>

name EmptyAnim

<<Description>>

float EmptyAnimRate

<<Description>>

Name EmptyFireAnim

<<Description>>

float EmptyFireAnimRate

<<Description>>

name FireAimedAnim

<<Description>>

name FireEndAimedAnim

<<Description>>

name FireLoopAimedAnim

<<Description>>

float MaxSpread

<<Description>>

float RandomPitchAdjustAmt

<<Description>>

name ShellEjectBoneName

<<Description>>

class<Emitter> ShellEjectClass

<<Description>>

Emitter ShellEjectEmitter

<<Description>>

sound StereoFireSound

<<Description>>

bool bRecoilRightOnly

<<Description>>

int maxHorizontalRecoilAngle

<<Description>>

int maxVerticalRecoilAngle

<<Description>>

float RecoilRate

Time (seconds) between applying recoil.

float RecoilVelocityScale

<<Description>>