KFFire
Killing Floor class | KFFire (source) |
Main hitscan firing mode for Killing Floor
Properties
bool Empty
- <<Description>>
string FireSoundRef
- <<Description>>
KFWeapon KFWeap
- <<Description>>
float LastClickTime
- <<Description>>
float LastFireTime
- <<Description>>
string NoAmmoSoundRef
- <<Description>>
int NumShotsInBurst
- <<Description>>
string StereoFireSoundRef
- <<Description>>
int UpKick
- <<Description>>
bool bAccuracyBonusForSemiAuto
- <<Description>>
bool bDoClientRagdollShotFX
- <<Description>>
bool bFiringDoesntAffectMovement
- <<Description>>
bool bRandomPitchFireSound
- <<Description>>
name EmptyAnim
- <<Description>>
float EmptyAnimRate
- <<Description>>
Name EmptyFireAnim
- <<Description>>
float EmptyFireAnimRate
- <<Description>>
name FireAimedAnim
- <<Description>>
name FireEndAimedAnim
- <<Description>>
name FireLoopAimedAnim
- <<Description>>
float MaxSpread
- <<Description>>
float RandomPitchAdjustAmt
- <<Description>>
name ShellEjectBoneName
- <<Description>>
class<Emitter> ShellEjectClass
- <<Description>>
Emitter ShellEjectEmitter
- <<Description>>
sound StereoFireSound
- <<Description>>
bool bRecoilRightOnly
- <<Description>>
int maxHorizontalRecoilAngle
- <<Description>>
int maxVerticalRecoilAngle
- <<Description>>
float RecoilRate
- Time (seconds) between applying recoil.
float RecoilVelocityScale
- <<Description>>
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