HUD World: Difference between revisions
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'''Configurable Properties''' | '''Configurable Properties''' | ||
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| World_Hint || Localized String || Displays localized text underneath the World_Texture at the position of the World_Location actor. | | World_Hint || Localized String || Displays localized text underneath the World_Texture at the position of the World_Location actor. | ||
|- | |- | ||
| | | World_Location || Actor || HUD_World information displays at the location of this actor. | ||
|- | |||
| bShowWhispTrail || Bool || If true, display a whisp trail leading from the player to the position of the World_Location actor. | |||
|- | |- | ||
| | | bHide || Bool || Don't render any HUD information for this condition in world space. '''Does not affect the whisp trail.''' | ||
|- | |- | ||
| | | bIgnoreWorldLocHidden || Bool || By default, world HUD information will not render if the World_Location actor is hidden. This bool overrides that behavior. | ||
|- | |- | ||
| | | World_Clr || Color || What color the text & icon should be in the world. Note : this color value modulates the base color of the World_Texture, so if the it already has a tint it will blend with this value. | ||
|- | |- | ||
| | | Whisp_Clr || Color || What color the whisp trail has if bShowWhispTrail is true. | ||
|- | |- | ||
|} | |} | ||
[http://wiki.tripwireinteractive.com/index.php?title=Creating_Objectives Back] | [http://wiki.tripwireinteractive.com/index.php?title=Creating_Objectives Back] |
Latest revision as of 21:37, 5 November 2013
Configurable Properties
Variable Name | Variable Type | Description |
---|---|---|
World_Texture | Material | Displays a material in the world at the location of the World_Location actor. |
World_Texture_Scale | Float | Modifies the size of World_Texture on the HUD. a value of 1.0 means it displays at whatever the resolution of the material is. |
World_Hint | Localized String | Displays localized text underneath the World_Texture at the position of the World_Location actor. |
World_Location | Actor | HUD_World information displays at the location of this actor. |
bShowWhispTrail | Bool | If true, display a whisp trail leading from the player to the position of the World_Location actor. |
bHide | Bool | Don't render any HUD information for this condition in world space. Does not affect the whisp trail. |
bIgnoreWorldLocHidden | Bool | By default, world HUD information will not render if the World_Location actor is hidden. This bool overrides that behavior. |
World_Clr | Color | What color the text & icon should be in the world. Note : this color value modulates the base color of the World_Texture, so if the it already has a tint it will blend with this value. |
Whisp_Clr | Color | What color the whisp trail has if bShowWhispTrail is true. |