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This Glossary is intended as a repository for common terms and their definitions.
This glossary is intended as a repository for common terms and their definitions.


;GameType
====DPS====
 
'''D'''amage '''p'''er '''s'''econd.
 
====GameType====
:A way to implement a mod; specifies basic rules for playing the game (e.g. GunGame or Specimen Verses); can be further modified through mutators.
:A way to implement a mod; specifies basic rules for playing the game (e.g. GunGame or Specimen Verses); can be further modified through mutators.


;Mod
====Mod====
:Short for modification; modification of a game can add new rules or content and in UnrealEngine games a modification can be implemented as a Mutator, a gametype, a total conversion, a player model and a VoicePack just to name a few.
:Short for modification; modification of a game can add new rules or content and in UnrealEngine games a modification can be implemented as a Mutator, a gametype, a total conversion, a player model and a VoicePack just to name a few.


;Mutator
====Mutator====
:A way to implement a mod in UnrealEngine games; mutators usually just change a certain aspect of the game, but there are also mutators with large scale modifications (e.g. weapon mods, competitive mods); mutators are stackable with other mutators to combine their modifications.
:A way to implement a mod in UnrealEngine games; mutators usually just change a certain aspect of the game, but there are also mutators with large scale modifications (e.g. weapon mods, competitive mods); mutators are stackable with other mutators to combine their modifications.


;[[Information:Packages|Package]]  
====[[Information:Packages|Package]]====
:A file containing resources for Unreal engine games (code, decorations, sound, music, maps, or all of it)
:A file containing resources for Unreal engine games (code, decorations, sound, music, maps, or all of it)


;Total Conversion
====Total Conversion====
:Mod attempting to totally change the underlying game into a different game by providing all-new content (game types, user interface, weapons, maps, models, menus). An example of this would be Defence Alliance 2.
:Mod attempting to totally change the underlying game into a different game by providing all-new content (game types, user interface, weapons, maps, models, menus). An example of this would be Defence Alliance 2.

Revision as of 00:02, 15 October 2012

This glossary is intended as a repository for common terms and their definitions.

DPS

Damage per second.

GameType

A way to implement a mod; specifies basic rules for playing the game (e.g. GunGame or Specimen Verses); can be further modified through mutators.

Mod

Short for modification; modification of a game can add new rules or content and in UnrealEngine games a modification can be implemented as a Mutator, a gametype, a total conversion, a player model and a VoicePack just to name a few.

Mutator

A way to implement a mod in UnrealEngine games; mutators usually just change a certain aspect of the game, but there are also mutators with large scale modifications (e.g. weapon mods, competitive mods); mutators are stackable with other mutators to combine their modifications.

Package

A file containing resources for Unreal engine games (code, decorations, sound, music, maps, or all of it)

Total Conversion

Mod attempting to totally change the underlying game into a different game by providing all-new content (game types, user interface, weapons, maps, models, menus). An example of this would be Defence Alliance 2.