Firebug (Killing Floor 2): Difference between revisions

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<td rowspan="2" colspan="16">Level 15</td>
<td rowspan="2" colspan="16">Level 15</td>
<td colspan="16">[[File:]]</td>
<td colspan="16">[[File:]]</td>
<td colspan="16" align="left"><b>Zed Shrapnel:</b> Zed goes BOOM: Any zed killed by Fire weapons has a 50% chance to explode, causing damage to nearby Zeds.</td>
<td colspan="16" align="left"><b>Zed Shrapnel:</b> Zed goes BOOM: Any zed killed by Fire weapons has a 30% chance to explode, causing damage to nearby Zeds.</td>
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<td colspan="16">[[File:]]</td>
<td colspan="16">[[File:]]</td>
<td colspan="16" align="left"><b>Zed Napalm:</b> Zed on FIRE: Zeds that are bruning will set other Zeds on fire when they make contact with them.</td>
<td colspan="16" align="left"><b>Zed Napalm:</b> Zed on FIRE: Zeds that are burning will set other Zeds on fire when they make contact with them.</td>
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<td rowspan="2" colspan="16">Level 20</td>
<td rowspan="2" colspan="16">Level 20</td>
<td colspan="16">[[File:]]</td>
<td colspan="16">[[File:]]</td>
<td colspan="16" align="left"><b>Center Mass:</b> If you aim for the center of mas... shots to the chest have 30% more stumble power.</td>
<td colspan="16" align="left"><b>Range:</b> Increase range of all Fire weapons. Go on - you know you want to</td>
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<td colspan="16">[[File:]]</td>
<td colspan="16">[[File:]]</td>
<td colspan="16" align="left"><b>Leg Shots:</b> Or shoot them in the legs... shots to the legs have 30% more knockdown power when the zed is sprinting.</td>
<td colspan="16" align="left"><b>Splash damage:</b> Or increase the splash damage of Fire weapon impacts. Decisions, decisions!</td>
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<td rowspan="2" colspan="16">Level 25</td>
<td rowspan="2" colspan="16">Level 25</td>
<td colspan="16">[[File:]]</td>
<td colspan="16">[[File:]]</td>
<td colspan="16" align="left"><b>Zed Time - Fanfire:</b> Fanfire with fanfare: shoot 3x faster with Gunslinger weapons in Zed time.</td>
<td colspan="16" align="left"><b>Zed Time - Combustion:</b> Shrapnel + Napalm = Combustion. Sort of. Any zed that dies from your Fire weapons in zed-time will explode in a fireball setting anything in the explosion on fire.</td>
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<td colspan="16">[[File:]]</td>
<td colspan="16">[[File:]]</td>
<td colspan="16" align="left"><b>Zed Time - Uber Ammo:</b> Uber it up: you can't run out of ammo with Gunslinger weapons during Zed time</td>
<td colspan="16" align="left"><b>Zed Time - Scorch:</b> You're on fire! Well, not literally. Perk weapons used in zed-time will fire close to real-time speed.</td>
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=== Skill utilisation ===
=== Weapons and team strategy ===


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Revision as of 22:18, 7 March 2016

This page is under construction.
The contents are not final and information may be incorrect or temporary.
You are welcome to assist in the construction.

Perk Overview

The Firebug perk in Killing Floor 2 specializes in fire-based weapons. They spawn with a Bowie Knife, Caulk N Burn, 9mm Pistol and their grenade is a Molotov. This perk gains experience by dealing damage with Firebug weapons and receives bonus experience for killing crawlers with Perk weapons.

Weapon List

Weapon Name Icon
KF-BAR
9mm Pistol
Molotov [[File:]]
Caulk N Burn [[File:]]
Incendiary Trench Gun [[File:]]

Bonus Experience

The Firebug is awarded bonus experience for killing Crawlers with Perk weapons.

Normal Hard Suicidal Hell on Earth
Bonus experience ? ? ? ?

Perk Stats

This table represents the passive stat bonuses the Firebug receives at level 0 (base stats) and the bonuses they receive each time they level up.

Base Stats Stats Per Level
0% Perk Weapon Damage
0% Perk weapon reload
30% Resist Zed fire damage
25% Immunity to your own fire
5% Starting ammo
+1% Perk Weapon Damage
+1% Perk weapon reload
+2% Resist Zed fire damage
+3% Immunity to your own fire
5/level Starting ammo

Perk Talents

This table represents the active abilities the Firebug has access to. You have the option of choosing one per tier.

Level Icon Description
Level 5 [[File:]] Fully Stocked: What it says on the can: Firebug weapons start at maximum ammo capacity at the trader.
[[File:]] Flaratov Cocktail: Its in the name. Shove a flare in your Molotov Cocktail - you get a Flare that lights up the environment for 30 seconds AND your flame burns for twice as long.
Level 10 [[File:]] Fuse: A nice slow burner. Firebug weapon's burn effect lingers 70% longer adding to damage over time.
[[File:]] Heat Wave: Like a Georgia summer. Enemies struck at point blank range with Fire will stumble back.
Level 15 [[File:]] Zed Shrapnel: Zed goes BOOM: Any zed killed by Fire weapons has a 30% chance to explode, causing damage to nearby Zeds.
[[File:]] Zed Napalm: Zed on FIRE: Zeds that are burning will set other Zeds on fire when they make contact with them.
Level 20 [[File:]] Range: Increase range of all Fire weapons. Go on - you know you want to
[[File:]] Splash damage: Or increase the splash damage of Fire weapon impacts. Decisions, decisions!
Level 25 [[File:]] Zed Time - Combustion: Shrapnel + Napalm = Combustion. Sort of. Any zed that dies from your Fire weapons in zed-time will explode in a fireball setting anything in the explosion on fire.
[[File:]] Zed Time - Scorch: You're on fire! Well, not literally. Perk weapons used in zed-time will fire close to real-time speed.

Skill utilisation

Weapons and team strategy