Field Medic (Killing Floor 2)

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Revision as of 17:55, 7 October 2016 by Mazedummy (talk | contribs) (→‎Bonus Experience: Updated list)
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Perk Overview

The Field Medic perk in Killing Floor 2 specializes in mid to long range combat with an emphasis on healing. They spawn with a Scalpel, HMTech-101 Pistol, 9mm Pistol, and their grenade is a Medic Grenade. This perk gains experience by dealing damage with Field Medic weapons and by healing teammates.

Weapon List

200
1
HMTech-101 Pistol
650
3
HMTech-201 SMG
1100
6
HMTech-301 Shotgun
1500
7
HMTech-401 Assault Rifle
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Scalpel
40
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Medic Grenade
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Bonus Experience

The Field Medic is awarded bonus experience for healing every 20 HP on teammates.

Normal
Hard
Suicidal
Hell on Earth
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Bonus Experience
4
4
4
4
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Perk Stats

This table represents the passive stat bonuses the Medic receives.

Syringe Recharge Rate
max. 200%
( Decrease syringe recharge rate 8% per level )
Syringe Potency
max. 50%
( Increase Health restored by syringe 2% per level )
Bloat Bile Resistance
max. 50%
( Decrease damage from poison 2% per level )
Movement Speed
max. 10%
( Increase movement speed 0.4% per level )
Armor Bonus
max. 75%
( Increase Armor 3% per level )


Perk Talents

This table represents the active abilities the Medic has access to. You have the option of choosing one per tier.

Level Icon Description
Level 5 Symbiotic Health: Increase total Health 25%. Healing teammates will heal you 10% of your total Health.
Resilence:Increase damage resistance 1% per Health point lost, up to 50%.
Level 10 Adrenaline Shot: Shooting teammates with healing darts increases their movement speed 10% for 5 seconds. This can stack up to a 30% bonus.
Combatant Doctor: Increase magazine capacity of perk weapons 50% and movement speed by 10%.
Level 15 Focus Injection: Shooting teammates with healing darts increases the damage they inflict 5% for 5 seconds. This can stack up to a 20% bonus.
Acidic Rounds: Perk weapons can poison Zeds, inflicting poison damage over time.
Level 20 Coagulant Booster: Shooting teammates with healing darts increases their damage resistance 10% for 5 seconds. This can stack up to a 30% bonus.
Battle Surgeon: Increase damage with perk weapons 20%.
Level 25 [[File:]] ZED TIME - Airborne Agent: You release a healing gas During Zed time, healing teammates close by.
[[File:]] ZED TIME - Zedative: During Zed time, damaging Zeds with perk weapons will slow them 30% and do massive amounts of poison damage.