Eviscerator: Difference between revisions
(Can parry.) |
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| WeaponImage=KF2Eviscerator.png | | WeaponImage=KF2Eviscerator.png | ||
| Damage=480.000000 | | Damage=480.000000 | ||
| FireRate= | | FireRate=60.000000 | ||
| Accuracy=25.000000 | | Accuracy=25.000000 | ||
| Penetration=4.000000 | | Penetration=4.000000 | ||
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| | | | ||
| PerkName=Berserker | | PerkName=Berserker | ||
| Pricing= | | Pricing=1600 | ||
| Weight= | | Weight=10 | ||
| | | | ||
| InitialSpareMags=0 | | InitialSpareMags=0 | ||
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The '''Eviscerator''' is the [[Berserker_(Killing_Floor_2) | Berserker]]'s fourth tier weapon. | The '''Eviscerator''' is the [[Berserker_(Killing_Floor_2) | Berserker]]'s fourth tier weapon. | ||
'''Description''' | '''Description: ''' | ||
*Primary fire shoots saw-blades. | *Primary fire shoots saw-blades. | ||
*Alt-fire is a melee attack, but uses fuel fast. | *Alt-fire is a melee attack, but uses fuel fast. | ||
*Originally designed by [[Horzine]]'s SDS group, in one of their wilder moments, this beast isn't subtle. | *Originally designed by [[Horzine]]'s SDS group, in one of their wilder moments, this beast isn't subtle. | ||
'''Technical Information:''' | |||
== | Damage (Melee) = 29 per tick.<br /> | ||
* | Damage (Projectile) = 480.<br /> | ||
* | Damage (Stab) = 90.<br /> | ||
Projectile: | |||
Travel Speed = 25 m/s. | |||
Performs up to 5 bounces off the surface. | |||
Affected by gravity. | |||
After hitting the wall has 180s before disappearing. | |||
Damage Type = Slashing.<br /> | |||
Maximum Hit Range = 1.8m.<br /> | |||
Rate Of Fire:<br /> | |||
Projectile = 60 RPM.<br /> | |||
Melee = 500.<br /> | |||
Stab = 56.<br /> | |||
Reload Time = 2.68s. | |||
Eqip Time = 0.54s.<br /> | |||
Putdown Time = 0.43.<br /> | |||
Parry:<br /> | |||
Strength = 5.<br /> | |||
Duration = 0.49s.<br /> | |||
Damage Reduction = 70%.<br /> | |||
Block Damage Reduction = 60%.<br /> | |||
Weapon Powers:<br /> | |||
Melee hit power (alt-fire and stab) = 20.<br /> | |||
Melee hit power (primary) = 100.<br /> | |||
Penetration power (primary) = 4.<br /> | |||
Stumble power (alt-fire and stab) = 100.<br /> | |||
Stumble power (primary) = 100.<br /> | |||
Notes: | |||
* Amount of the damage per horizontal strike depend on player-to-ZED angle. Horizontal strikes do no more than 75% and not less than 50% of the base damage value.<br /> | |||
* Blockable damage types: Bludgeon / Slashing.<br /> | |||
{{KF2NavBox}} | {{KF2NavBox}} |
Revision as of 12:36, 31 January 2017
The contents are not final and information may be incorrect or temporary.
You are welcome to assist in the construction.
Killing Floor 2 item | |||
10
|
|||
MAGAZINE SIZE | 5 | ||
SPARE AMMO CAPACITY | 25 | ||
DAMAGE | 480 | ||
FIRE RATE | 60 | ||
ACCURACY | 25 | ||
PENETRATION | 4 | ||
• Primary fire shoots saw-blades. • Alt-fire is a melee attack, but uses fuel fast. • Originally designed by Horzine's SDS group in one of their wilder moments, this beast isn't subtle. | |||
General Information | |||
Pricing | 1600 | ||
Ammo Cost | 75 | ||
Weapon Type | Projectile | ||
Weapon Information | |||
Starting Ammo | 5 | ||
Block (damage multiplier) | ×0.4 | ||
Parry (damage multiplier) | ×0.3 | ||
The Eviscerator is the Berserker's fourth tier weapon.
Description:
- Primary fire shoots saw-blades.
- Alt-fire is a melee attack, but uses fuel fast.
- Originally designed by Horzine's SDS group, in one of their wilder moments, this beast isn't subtle.
Technical Information:
Damage (Melee) = 29 per tick.
Damage (Projectile) = 480.
Damage (Stab) = 90.
Projectile: Travel Speed = 25 m/s. Performs up to 5 bounces off the surface. Affected by gravity. After hitting the wall has 180s before disappearing.
Damage Type = Slashing.
Maximum Hit Range = 1.8m.
Rate Of Fire:
Projectile = 60 RPM.
Melee = 500.
Stab = 56.
Reload Time = 2.68s.
Eqip Time = 0.54s.
Putdown Time = 0.43.
Parry:
Strength = 5.
Duration = 0.49s.
Damage Reduction = 70%.
Block Damage Reduction = 60%.
Weapon Powers:
Melee hit power (alt-fire and stab) = 20.
Melee hit power (primary) = 100.
Penetration power (primary) = 4.
Stumble power (alt-fire and stab) = 100.
Stumble power (primary) = 100.
Notes:
- Amount of the damage per horizontal strike depend on player-to-ZED angle. Horizontal strikes do no more than 75% and not less than 50% of the base damage value.
- Blockable damage types: Bludgeon / Slashing.