Engine Skeletal Mesh Import & Setup: Difference between revisions

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(Created page with "Download the example character unreal animation package here : [https://www.dropbox.com/s/1yasl9stgrtov75/Example_Soldier_Trip.zip example_player_package] and copy it to your ...")
 
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[[File:LinkAnimationToMesh.jpg]]
[[File:LinkAnimationToMesh.jpg]]
Save your package as a new package called <YourCharacterName>_Soldier_Trip.ukx

Latest revision as of 00:08, 26 September 2013

Download the example character unreal animation package here : example_player_package and copy it to your killing floor directory here \KillingFloor\Animations

Open the editor and open the animation package. Make sure the package is fully loaded by going to File > Open and selecting your package from the animation browser.

Next import your character by going to File > Import on the animation browser window and selecting your .psk You can find out how to export a .psk of your character here: ActorX Skeletal Mesh Export

Now go to Mesh > Paste Mesh Properties. This pasts all the sockets and properties we have set up on the example character for correct functionality.

Finally select the soldier_animations_trip animation set and click "Link animation to mesh button" shown in the picture below

Save your package as a new package called <YourCharacterName>_Soldier_Trip.ukx