Enemy Spawning: Difference between revisions

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Enemy spawning in Objective mode is very different than it is in Wave Mode.  Adding Zombie volumes to an Objective mode map will not automatically cause enemies to spawn when the map loads like they do in a Wave Mode map. In order to make enemies spawn you need to do abit more work, but it'll be worth it in the end because you'll have total control over what gets spawned and when!  
Enemy spawning in Objective Mode is very different than it is in Wave Mode.  Adding zombie volumes to an Objective Mode map will not automatically cause enemies to spawn when the map loads like they do in a Wave Mode map. In order to make enemies spawn you need to do abit more work, but it'll be worth it in the end because you'll have total control over what gets spawned and when!  


== Creating Enemy Squads ==
== Creating Enemy Squads ==

Revision as of 22:24, 5 November 2013

Enemy spawning in Objective Mode is very different than it is in Wave Mode. Adding zombie volumes to an Objective Mode map will not automatically cause enemies to spawn when the map loads like they do in a Wave Mode map. In order to make enemies spawn you need to do abit more work, but it'll be worth it in the end because you'll have total control over what gets spawned and when!

Creating Enemy Squads

Before you can get an enemy to spawn you need to create a 'squad' for it. Squads contain information about the number and type of enemies that should spawn in a particular group. You could have a squad with only a single enemy in it, or a squad with dozens of enemies, it's up to you. To begin creating squads you must first place a 'KF_StorySquadDesigner' actor somewhere in your map. You can find the Squad Designer in the actor classes browser under Info -->KF_StorySquadDesigner

Once the Squad designer has been placed you should select it and press F4 to open up its properties. You will notice that it has an empty array called 'Squads'. Click on this and select 'Add' to create a new entry.

Creating Enemy Spawn Waves

Finishing Touches