EMP Grenade
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The contents are not final and information may be incorrect or temporary.
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The contents are not final and information may be incorrect or temporary.
You are welcome to assist in the construction.
Killing Floor 2 item | |
EMP Grenade | |
General Information | |
Perk | [[ Berserker]] |
Can sell/buy | no |
Weapon Information | |
Ammo cost (grenade) | £40 |
Ammo capacity | 5 |
Magazine capacity | 1 |
Damage | 100 |
Radius | 600 |
Description The EMP Grenade is the Berserker's starting grenade.
- Generates an electric pulse that will both damage and may also stun them for a brief time.
Flavor text
- "If you want more detail - on detonation, it gererates a nanosecond electro-magnetic pulse that will disrupt electrical systems within a short range. Particularly those within the Zeds. Handy, that."
Strategy
- Will slow any effected zeds, as well as disable rage and special attacks (e.g. a Siren's scream), for a short time
- Fleshpounds require two grenades to stop their rage.
- Causes no self-damage, can be thrown at one's feet without consequence.