EMP Grenade: Difference between revisions

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{{Under_construction_KF2}}
{{KF2WeaponInfo
{{KF2WeaponInfo
| Name=EMP Grenade
| Name=EMP Grenade
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| MagazineSize=
| MagazineSize=
| AmmoCapacity=5
| AmmoCapacity=5
| Description=• Generates an electric pulse that will both damage Zeds and may also stun them for a brief time.<br /><br />If you want more detail - on detonation, it generates a nanosecond electro-magnetic pulse that will disrupt electrical systems within a short range. Particularly those within the Zeds. Handy, that.
| Description=• ''"Generates an electric pulse that will both damage Zeds and may also stun them for a brief time."''<br />• ''"If you want more detail - on detonation, it generates a nanosecond electro-magnetic pulse that will disrupt electrical systems within a short range. Particularly those within the Zeds. Handy, that."''
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| PerkName=Berserker
| PerkName=Berserker
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| Achievement_0_Name=
| Achievement_0_Name=
}}
}}
'''Description:'''


The '''EMP Grenade''' is the [[Berserker_(Killing_Floor_2) | Berserker]]'s starting grenade.
The '''EMP Grenade''' is the [[Berserker_(Killing_Floor_2) | Berserker's]] grenade.
*Generates an electric pulse that damages and may also stun Zeds for a brief time.


'''Technical Information:'''
<div class="toclimit-3">__TOC__</div>


Damage = 25.
==Description==
Damage Type = EMP.


Explosion Radius = 7m.
''"Generates an electric pulse that damages and may also stun Zeds for a brief time."''
Explosion Falloff = Linear.


Fuze Time (after hitting the ground) = 0.25s.
==Flavor Text==


EMP Power = 100. Gradually decreases over the distance from the explosion epicenter.
''"If you want more detail - on detonation, it generates a nanosecond electro-magnetic pulse that will disrupt electrical systems within a short range. Particularly those within the Zeds. Handy, that."''


'''Strategy:'''
==Technical Information==


*Will slow any effected zeds, as well as disable rage and special attacks (e.g. a Siren's scream), for a short time.
Damage = 25.<br />
Radius = 7m.<br />
Explosion Falloff = Linear.<br />
 
Damage Type = EMP.<br />
 
Fuze Time (after hitting the ground) = 0.25s.<br />
 
EMP Power = up to 100 (gradually decreases over the distance from the explosion epicenter).<br />
 
==Strategy==
 
Will slow any effected zeds, as well as disable rage and special attacks (e.g. a Siren's scream), for a short time.


{{KF2NavBox}}
{{KF2NavBox}}

Latest revision as of 14:55, 16 February 2017

Killing Floor 2 item
EMP Grenade
MAGAZINE SIZE
SPARE AMMO CAPACITY 5
DAMAGE
25
FIRE RATE
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ACCURACY
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PENETRATION
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"Generates an electric pulse that will both damage Zeds and may also stun them for a brief time."
"If you want more detail - on detonation, it generates a nanosecond electro-magnetic pulse that will disrupt electrical systems within a short range. Particularly those within the Zeds. Handy, that."
General Information
Pricing
Ammo Cost 40 (per grenade)
Weapon Type File:KF2 WeaponType Gray.png
Alternative Weapon Type {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]]
Weapon Information
Starting Ammo
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Secondary Ammunition
Ammo Type {{{SecondaryAmmunition_AmmoType}}}
Magazine Size {{{SecondaryAmmunition_MagazineSize}}}
Spare Ammo Capacity {{{SecondaryAmmunition_AmmoCapacity}}}
Damage
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Fire Rate
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Accuracy
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Penetration
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Starting Ammo {{{SecondaryAmmunition_InitialSpareMags}}}
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Ammo Cost {{{SecondaryAmmunition_AmmoCost}}}
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Full Recharge Time Expression error: Unrecognized punctuation character "{".s
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Technical Information
Related Achievements
PS4 Trophies


The EMP Grenade is the Berserker's grenade.

Description

"Generates an electric pulse that damages and may also stun Zeds for a brief time."

Flavor Text

"If you want more detail - on detonation, it generates a nanosecond electro-magnetic pulse that will disrupt electrical systems within a short range. Particularly those within the Zeds. Handy, that."

Technical Information

Damage = 25.
Radius = 7m.
Explosion Falloff = Linear.

Damage Type = EMP.

Fuze Time (after hitting the ground) = 0.25s.

EMP Power = up to 100 (gradually decreases over the distance from the explosion epicenter).

Strategy

Will slow any effected zeds, as well as disable rage and special attacks (e.g. a Siren's scream), for a short time.