Creating Species Script: Difference between revisions
Jump to navigation
Jump to search
Davidhensley (talk | contribs) (Created page with "===Species Script=== You need a script file for your characters species. The species script defines your species name, contains references to your 1st person arm texture, a...") |
Davidhensley (talk | contribs) No edit summary |
||
Line 6: | Line 6: | ||
Below is an example species class name | Below is an example species class name | ||
* | *SteampunkBerserkerSpecies.uc | ||
<blockquote><pre> | <blockquote><pre> |
Revision as of 21:56, 25 September 2013
Species Script
You need a script file for your characters species.
The species script defines your species name, contains references to your 1st person arm texture, and defines references to your gore limb code class names you created in this step Creating Gore Limbs assets and script
Below is an example species class name
- SteampunkBerserkerSpecies.uc
class SteampunkBerserkerSpecies extends CivilianSpecies; defaultproperties { SleeveTexture=Texture'KF_Weapons3_Trip_T.hands.First_Person_Sleeves_Beserke_Dr' DetachedArmClass = class'SeveredArmSteampunkBerserker' DetachedLegClass = class'SeveredLegSteampunkBerserker' }