Creating Objectives: Difference between revisions

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Objectives are the most important part of any Objective mode map.  They determine how the gameplay should flow as well as setting winning / losing conditions for players.  There is no limit on the number of objectives that can be placed in a map, but you should try to reduce it where possible to avoid clutter. If you want to create complex 'multi-part' objectives you are often better off using multiple conditions inside a single objective than creating multiple different objective actors.
Objectives are the most important part of any Objective mode map.  They determine how the gameplay should flow as well as setting winning / losing conditions for players.  There is no limit on the number of objectives that can be placed in a map, but you should try to reduce it where possible to avoid clutter. If you want to create complex 'multi-part' objectives you are often better off using multiple conditions inside a single objective than creating multiple different objective actors.
Adding your First Objective
Setting up a Success Condition
Adding your Second Objective
Setting up a Success Action
Adding Music


'''Placing your First Objective'''
'''Placing your First Objective'''

Revision as of 15:24, 5 November 2013

Objectives are the most important part of any Objective mode map. They determine how the gameplay should flow as well as setting winning / losing conditions for players. There is no limit on the number of objectives that can be placed in a map, but you should try to reduce it where possible to avoid clutter. If you want to create complex 'multi-part' objectives you are often better off using multiple conditions inside a single objective than creating multiple different objective actors.

Adding your First Objective Setting up a Success Condition Adding your Second Objective Setting up a Success Action Adding Music


Placing your First Objective


Open the Actor classes browser and navigate to StoryObjectiveBase. Expand it and you should see 'KF_StoryObjective'.

Select it and right click anywhere in your map with solid ground. You see the option to 'Add KF_StoryObjective'. Select this option and you should now see a green icon with a checkmark in the viewport.

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