Creating Objectives: Difference between revisions

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Objectives are the most important part of any Objective mode map.  They determine how the gameplay should flow as well as setting winning / losing conditions for players.  There is no limit on the number of objectives that can be placed in a map, but you should try to reduce it where possible to avoid clutter. If you want to create complex 'multi-part' objectives you are often better off using multiple conditions inside a single objective than creating multiple different pbjective actors.
Objectives are the most important part of any Objective mode map.  They determine how the gameplay should flow as well as setting winning / losing conditions for players.  There is no limit on the number of objectives that can be placed in a map, but you should try to reduce it where possible to avoid clutter. If you want to create complex 'multi-part' objectives you are often better off using multiple conditions inside a single objective than creating multiple different objective actors.


'''Placing your First Objective'''
'''Placing your First Objective'''

Revision as of 13:56, 5 November 2013

Objectives are the most important part of any Objective mode map. They determine how the gameplay should flow as well as setting winning / losing conditions for players. There is no limit on the number of objectives that can be placed in a map, but you should try to reduce it where possible to avoid clutter. If you want to create complex 'multi-part' objectives you are often better off using multiple conditions inside a single objective than creating multiple different objective actors.

Placing your First Objective


Open the Actor classes browser and navigate to StoryObjectiveBase. Expand it and you should see 'KF_StoryObjective'.

Select it and right click anywhere in your map with solid ground. You see the option to 'Add KF_StoryObjective'. Select this option and you should now see a green icon with a checkmark in the viewport.

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