Creating Objectives: Difference between revisions

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Objectives are the most important part of any Objective mode map.  They determine how the gameplay should flow as well as setting winning / losing conditions for players.   
Objectives are the most important part of any Objective mode map.  They determine how the gameplay should flow as well as setting winning / losing conditions for players.  There is no limit on the number of objectives that can be placed in a map, but you should try to reduce it where possible to avoid clutter. If you want to create complex 'multi-part' objectives you are often better off using multiple conditions inside a single objective than creating multiple different Objective actors.


'''Placing your First Objective'''
'''Placing your First Objective'''

Revision as of 13:56, 5 November 2013

Objectives are the most important part of any Objective mode map. They determine how the gameplay should flow as well as setting winning / losing conditions for players. There is no limit on the number of objectives that can be placed in a map, but you should try to reduce it where possible to avoid clutter. If you want to create complex 'multi-part' objectives you are often better off using multiple conditions inside a single objective than creating multiple different Objective actors.

Placing your First Objective


Open the Actor classes browser and navigate to StoryObjectiveBase. Expand it and you should see 'KF_StoryObjective'.

Select it and right click anywhere in your map with solid ground. You see the option to 'Add KF_StoryObjective'. Select this option and you should now see a green icon with a checkmark in the viewport.

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