Creating Objectives: Difference between revisions

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Open the Actor classes browser and navigate to StoryObjectiveBase.  Expand it and you should see 'KF_StoryObjective'. Select it and right click anywhere in your map with solid ground. You see the option to 'Add KF_StoryObjective'.  Select this option and you should now see a green icon with a checkmark in the viewport.
Open the Actor classes browser and navigate to StoryObjectiveBase.  Expand it and you should see 'KF_StoryObjective'.  
 
[[File:StoryObjectiveBase.jpg |left|x400px|link=File:StoryObjectiveBase.jpg |left|x600px|]]


[[File:StoryObjectiveBase.jpg |left|x400px|link=File:StoryObjectiveBase.jpg |left|x600px|]]<br/>


Select it and right click anywhere in your map with solid ground. You see the option to 'Add KF_StoryObjective'.  Select this option and you should now see a green icon with a checkmark in the viewport.
[[File:AddObjective.jpg |left|x400px|link=File:AddObjective.jpg |left|x600px|]]
[[File:AddObjective.jpg |left|x400px|link=File:AddObjective.jpg |left|x600px|]]

Revision as of 13:50, 5 November 2013

Objectives are the most important part of any Objective mode map. They determine how the gameplay should flow as well as setting winning / losing conditions for players.

Placing your First Objective


Open the Actor classes browser and navigate to StoryObjectiveBase. Expand it and you should see 'KF_StoryObjective'.


Select it and right click anywhere in your map with solid ground. You see the option to 'Add KF_StoryObjective'. Select this option and you should now see a green icon with a checkmark in the viewport.