Creating Objectives: Difference between revisions
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Open the Actor classes browser and navigate to StoryObjectiveBase. Expand it and you should see 'KF_StoryObjective'. | Open the Actor classes browser and navigate to StoryObjectiveBase. Expand it and you should see 'KF_StoryObjective'. | ||
[[File:StoryObjectiveBase.jpg |left|x400px|link=File:StoryObjectiveBase.jpg |left|x600px|]] | [[File:StoryObjectiveBase.jpg |left|x400px|link=File:StoryObjectiveBase.jpg |left|x600px|]][br] | ||
Select it and right click anywhere in your map with solid ground. You see the option to 'Add KF_StoryObjective'. Select this option and you should now see a green icon with a checkmark in the viewport. | |||
[[File:AddObjective.jpg |left|x400px|link=File:AddObjective.jpg |left|x600px|]] |
Revision as of 13:46, 5 November 2013
Objectives are the most important part of any Objective mode map. They determine how the gameplay should flow as well as setting winning / losing conditions for players.
Placing your First Objective
Open the Actor classes browser and navigate to StoryObjectiveBase. Expand it and you should see 'KF_StoryObjective'.
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Select it and right click anywhere in your map with solid ground. You see the option to 'Add KF_StoryObjective'. Select this option and you should now see a green icon with a checkmark in the viewport.