Alpha Clot: Difference between revisions

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{{Under_construction_KF2}}
{{Under_construction_KF2}}
[[File:ClotKF2.png|500 px|thumb|The new Clot]]
[[File:ClotKF2.png|500 px|thumb|The new Clot]]
=== General Clot Information ===
=== General Information ===
The Clot is a slow moving zed that approaches the player and attempts to grab hold, immobilizing him/her and has the ability to randomly sprint toward the player. The Clot is considered to be of low threat to the player due to his generally slow movement speed, light damage, and small health pool. Engage at convenience.  
The Clot is a slow moving zed that approaches the player and attempts to grab hold, immobilizing him/her and has the ability to randomly sprint toward the player. The Clot is considered to be of low threat to the player due to his generally slow movement speed, light damage, and small health pool. Engage at convenience.  


Line 18: Line 18:
| 8 || 11 || 11 || 11
| 8 || 11 || 11 || 11
|-
|-
! scope="row" | Health
! scope="row" | Health (Body)
|75||100||100||100
|75||100||100||100
|-
|-
! scope="row" | Damage
! scope="row" | Health (Head)
|   ||   ||   ||
|15||20||20||20
|-
|-
! scope="row" | Speed
|}
|   ||   ||     ||
 
== Speed ==
- Clots move slowly when docile, and sprint when enraged. <br />
- On higher difficulties, Clots have a chance to enrage upon sighting a Player, and have a chance to enrage when shot. <br />
- Once enraged, Clots will never stop sprinting until they are killed. <br />
- Movement speed is randomized. <br />
 
{|class="wikitable" style="white-space:nowrap;width: 600px;text-align: center;border: 1px solid #603311;background-color:#E5EECC;font-size:1.1em;padding: 0px 20px 0px 20px;"
!
! scope="col" | Normal
! scope="col" | Hard
! scope="col" | Suicidal
! scope="col" | Hell on earth
|-
! scope="row" | Speed (Walking)
|189 - 231||189 - 231||189 - 231||189 - 231
|-
! scope="row" | Speed (Enraged)
|450 - 550||450 - 550||450 - 550||450 - 550
|-
! scope="row" | Chance to Rage on Sight
|0%||0%||15%||100%
|-
! scope="row" | Chance to Rage when Shot
|1%||0.05%||100%||100%
|-
|}
 
== Resistances ==
Clots have little to no resistances, and no weaknesses.
 
{|class="wikitable" style="white-space:nowrap;width: 600px;text-align: center;border: 1px solid #603311;background-color:#E5EECC;font-size:1.1em;padding: 0px 20px 0px 20px;"
!
! scope="col" | Ballistics
! scope="col" | Piercing
! scope="col" | Slashing
! scope="col" | Bludgeon
! scope="col" | Toxic
! scope="col" | Fire
! scope="col" | Microwave
! scope="col" | Explosives
! scope="col" | EMP
|-
|-
! scope="row" | Range
! scope="row" | Damage Taken Multipler
| colspan="7" |
|100%||100%||100%||100%||100%||100%||50%||100%||100%
|-
|-
| colspan="7" | <small><small>[[Headshot|''* Head health'']]</small></small>
|}
|}


'''Notes on [[Perks (Killing Floor 2)|''XP'']]'''
Clots only have one weak spot, which is the head.  
* XP rewarded for your on-class weapons.
* Killing with other class weapons allocates the XP to that class.
* Damaging with off/on-class weapon then finishing it off with another divides the XP and allocates it to both classes.
* Assist kills reward full XP.
* Katana and Flamethrower do not reward XP.
**Shove attack does not count as melee (zerk xp), meaning it allocates the XP accordingly to your weapon class.


'''Extra:'''
{|class="wikitable" style="white-space:nowrap;width: 200px;text-align: center;border: 1px solid #603311;background-color:#E5EECC;font-size:1.1em;padding: 0px 20px 0px 20px;"
*No resistances or weaknesses.
!
! scope="col" | Hit Zone Damage Factor
|-
! scope="row" | Head
|110%
|-
! scope="row" | All other
|100%
|-
|}


== Extermination Tactics ==
== Extermination Tactics ==
A simple headshot will bring these down with almost any weapon.
Clots are cannon fodder whose role is to distract you from the larger enemies. They can be killed quickly by any higher tier weapon as they have low health.
They can be dispatched with a single headshot from any weapon (except the [[9mm Pistol_(Killing_Floor_2)|9mm Pistol]] when not used by a [[Gunslinger_(Killing_Floor_2)|Gunslinger]] with Bone Breaker skill, or a [[Commando_(Killing_Floor_2)|Commando]] with the Backup skill.)
On early waves, ammunition can be saved by switching to the Knife as a single swing can decapitate a Clot when aimed at the neck or the head.


== Gallery ==
== Gallery ==

Revision as of 01:44, 14 December 2015

This page is under construction.
The contents are not final and information may be incorrect or temporary.
You are welcome to assist in the construction.
The new Clot

General Information

The Clot is a slow moving zed that approaches the player and attempts to grab hold, immobilizing him/her and has the ability to randomly sprint toward the player. The Clot is considered to be of low threat to the player due to his generally slow movement speed, light damage, and small health pool. Engage at convenience.

Statistics

Normal Hard Suicidal Hell on earth
Bounty £8 £7 £6 £5
XP 8 11 11 11
Health (Body) 75 100 100 100
Health (Head) 15 20 20 20

Speed

- Clots move slowly when docile, and sprint when enraged.
- On higher difficulties, Clots have a chance to enrage upon sighting a Player, and have a chance to enrage when shot.
- Once enraged, Clots will never stop sprinting until they are killed.
- Movement speed is randomized.

Normal Hard Suicidal Hell on earth
Speed (Walking) 189 - 231 189 - 231 189 - 231 189 - 231
Speed (Enraged) 450 - 550 450 - 550 450 - 550 450 - 550
Chance to Rage on Sight 0% 0% 15% 100%
Chance to Rage when Shot 1% 0.05% 100% 100%

Resistances

Clots have little to no resistances, and no weaknesses.

Ballistics Piercing Slashing Bludgeon Toxic Fire Microwave Explosives EMP
Damage Taken Multipler 100% 100% 100% 100% 100% 100% 50% 100% 100%

Clots only have one weak spot, which is the head.

Hit Zone Damage Factor
Head 110%
All other 100%

Extermination Tactics

Clots are cannon fodder whose role is to distract you from the larger enemies. They can be killed quickly by any higher tier weapon as they have low health. They can be dispatched with a single headshot from any weapon (except the 9mm Pistol when not used by a Gunslinger with Bone Breaker skill, or a Commando with the Backup skill.) On early waves, ammunition can be saved by switching to the Knife as a single swing can decapitate a Clot when aimed at the neck or the head.

Gallery