Alpha Clot: Difference between revisions
Kailenrulzu (talk | contribs) (grammer) |
No edit summary |
||
Line 1: | Line 1: | ||
{{Under_construction_KF2}} | {{Under_construction_KF2}} | ||
[[File:ClotKF2.png|500 px|thumb|The new Clot]] | [[File:ClotKF2.png|500 px|thumb|The new Clot]] | ||
=== General | === General Information === | ||
The Clot is a slow moving zed that approaches the player and attempts to grab hold, immobilizing him/her and has the ability to randomly sprint toward the player. The Clot is considered to be of low threat to the player due to his generally slow movement speed, light damage, and small health pool. Engage at convenience. | The Clot is a slow moving zed that approaches the player and attempts to grab hold, immobilizing him/her and has the ability to randomly sprint toward the player. The Clot is considered to be of low threat to the player due to his generally slow movement speed, light damage, and small health pool. Engage at convenience. | ||
Line 18: | Line 18: | ||
| 8 || 11 || 11 || 11 | | 8 || 11 || 11 || 11 | ||
|- | |- | ||
! scope="row" | Health | ! scope="row" | Health (Body) | ||
|75||100||100||100 | |75||100||100||100 | ||
|- | |- | ||
! scope="row" | | ! scope="row" | Health (Head) | ||
| | |15||20||20||20 | ||
|- | |- | ||
! scope="row" | Speed | |} | ||
| | |||
== Speed == | |||
- Clots move slowly when docile, and sprint when enraged. <br /> | |||
- On higher difficulties, Clots have a chance to enrage upon sighting a Player, and have a chance to enrage when shot. <br /> | |||
- Once enraged, Clots will never stop sprinting until they are killed. <br /> | |||
- Movement speed is randomized. <br /> | |||
{|class="wikitable" style="white-space:nowrap;width: 600px;text-align: center;border: 1px solid #603311;background-color:#E5EECC;font-size:1.1em;padding: 0px 20px 0px 20px;" | |||
! | |||
! scope="col" | Normal | |||
! scope="col" | Hard | |||
! scope="col" | Suicidal | |||
! scope="col" | Hell on earth | |||
|- | |||
! scope="row" | Speed (Walking) | |||
|189 - 231||189 - 231||189 - 231||189 - 231 | |||
|- | |||
! scope="row" | Speed (Enraged) | |||
|450 - 550||450 - 550||450 - 550||450 - 550 | |||
|- | |||
! scope="row" | Chance to Rage on Sight | |||
|0%||0%||15%||100% | |||
|- | |||
! scope="row" | Chance to Rage when Shot | |||
|1%||0.05%||100%||100% | |||
|- | |||
|} | |||
== Resistances == | |||
Clots have little to no resistances, and no weaknesses. | |||
{|class="wikitable" style="white-space:nowrap;width: 600px;text-align: center;border: 1px solid #603311;background-color:#E5EECC;font-size:1.1em;padding: 0px 20px 0px 20px;" | |||
! | |||
! scope="col" | Ballistics | |||
! scope="col" | Piercing | |||
! scope="col" | Slashing | |||
! scope="col" | Bludgeon | |||
! scope="col" | Toxic | |||
! scope="col" | Fire | |||
! scope="col" | Microwave | |||
! scope="col" | Explosives | |||
! scope="col" | EMP | |||
|- | |- | ||
! scope="row" | | ! scope="row" | Damage Taken Multipler | ||
| | |100%||100%||100%||100%||100%||100%||50%||100%||100% | ||
|- | |- | ||
|} | |} | ||
Clots only have one weak spot, which is the head. | |||
{|class="wikitable" style="white-space:nowrap;width: 200px;text-align: center;border: 1px solid #603311;background-color:#E5EECC;font-size:1.1em;padding: 0px 20px 0px 20px;" | |||
! | |||
! scope="col" | Hit Zone Damage Factor | |||
|- | |||
! scope="row" | Head | |||
|110% | |||
|- | |||
! scope="row" | All other | |||
|100% | |||
|- | |||
|} | |||
== Extermination Tactics == | == Extermination Tactics == | ||
Clots are cannon fodder whose role is to distract you from the larger enemies. They can be killed quickly by any higher tier weapon as they have low health. | |||
They can be dispatched with a single headshot from any weapon (except the [[9mm Pistol_(Killing_Floor_2)|9mm Pistol]] when not used by a [[Gunslinger_(Killing_Floor_2)|Gunslinger]] with Bone Breaker skill, or a [[Commando_(Killing_Floor_2)|Commando]] with the Backup skill.) | |||
On early waves, ammunition can be saved by switching to the Knife as a single swing can decapitate a Clot when aimed at the neck or the head. | |||
== Gallery == | == Gallery == |
Revision as of 01:44, 14 December 2015
The contents are not final and information may be incorrect or temporary.
You are welcome to assist in the construction.
General Information
The Clot is a slow moving zed that approaches the player and attempts to grab hold, immobilizing him/her and has the ability to randomly sprint toward the player. The Clot is considered to be of low threat to the player due to his generally slow movement speed, light damage, and small health pool. Engage at convenience.
Statistics
Normal | Hard | Suicidal | Hell on earth | |
---|---|---|---|---|
Bounty | £8 | £7 | £6 | £5 |
XP | 8 | 11 | 11 | 11 |
Health (Body) | 75 | 100 | 100 | 100 |
Health (Head) | 15 | 20 | 20 | 20 |
Speed
- Clots move slowly when docile, and sprint when enraged.
- On higher difficulties, Clots have a chance to enrage upon sighting a Player, and have a chance to enrage when shot.
- Once enraged, Clots will never stop sprinting until they are killed.
- Movement speed is randomized.
Normal | Hard | Suicidal | Hell on earth | |
---|---|---|---|---|
Speed (Walking) | 189 - 231 | 189 - 231 | 189 - 231 | 189 - 231 |
Speed (Enraged) | 450 - 550 | 450 - 550 | 450 - 550 | 450 - 550 |
Chance to Rage on Sight | 0% | 0% | 15% | 100% |
Chance to Rage when Shot | 1% | 0.05% | 100% | 100% |
Resistances
Clots have little to no resistances, and no weaknesses.
Ballistics | Piercing | Slashing | Bludgeon | Toxic | Fire | Microwave | Explosives | EMP | |
---|---|---|---|---|---|---|---|---|---|
Damage Taken Multipler | 100% | 100% | 100% | 100% | 100% | 100% | 50% | 100% | 100% |
Clots only have one weak spot, which is the head.
Hit Zone Damage Factor | |
---|---|
Head | 110% |
All other | 100% |
Extermination Tactics
Clots are cannon fodder whose role is to distract you from the larger enemies. They can be killed quickly by any higher tier weapon as they have low health. They can be dispatched with a single headshot from any weapon (except the 9mm Pistol when not used by a Gunslinger with Bone Breaker skill, or a Commando with the Backup skill.) On early waves, ammunition can be saved by switching to the Knife as a single swing can decapitate a Clot when aimed at the neck or the head.