In Objective Mode, the music which plays is determined by the currently active objective. Each objective actor has a collapsible category called 'Objective_Audio' which contains a variety of settings relevant to playing music and transitioning between tracks.
Select the objective you would like to play music for and expand the 'Objective_Audio' rollout. You will see the following properties.
Configurable Properties
Variable Name
Variable Type
Description
ObjectiveInProgressMusic
Localized String
This is the name of the .ogg file you want to play from the \music folder. You do not need to include the extension, just the name of the file itself.
MusicFadeInTime
Float
The number of seconds it takes for 'ObjectiveInProgressMusic' to reach full volume once it starts playing. Set a value of '0' if you want it to be instant.
MusicFadeOutTime
Float
The number of seconds it takes for 'ObjectiveInProgressMusic' to reach zero volume once it stops playing.
bStopMusicOnCompletion
Bool
If true, this objective will only play a music track while it is active and will stop playing it when the objective completes. You may want to set this false if you are transitioning into dialogue after an objective instead of going directly to the next objective.