Adding Music: Difference between revisions
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In Objective Mode, the music which plays is determined by the currently active objective. Each objective actor has a collapsible category called 'Objective_Audio' which contains a variety of settings relevant to playing music and transitioning between tracks. | In Objective Mode, the music which plays is determined by the currently active objective. Each objective actor has a collapsible category called 'Objective_Audio' which contains a variety of settings relevant to playing music and transitioning between tracks. | ||
Select | Select the objective you would like to play music for and expand the 'Objective_Audio' rollout. You will see the following properties. | ||
[[File:ObjectiveMusicTab.jpg |left|x600px|link=File:ObjectiveMusicTab.jpg |left|x600px|]] | [[File:ObjectiveMusicTab.jpg |left|x600px|link=File:ObjectiveMusicTab.jpg |left|x600px|]] | ||
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| MusicFadeOutTime || Float || The number of seconds it takes for 'ObjectiveInProgressMusic' to reach zero volume once it stops playing. | | MusicFadeOutTime || Float || The number of seconds it takes for 'ObjectiveInProgressMusic' to reach zero volume once it stops playing. | ||
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| bStopMusicOnCompletion || Bool || If true, this | | bStopMusicOnCompletion || Bool || If true, this objective will only play a music track while it is active and will stop playing it when the objective completes. You may want to set this false if you are transitioning into dialogue after an objective instead of going directly to the next objective. | ||
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[http://wiki.tripwireinteractive.com/index.php?title=Creating_Objectives Back] | [http://wiki.tripwireinteractive.com/index.php?title=Creating_Objectives Back] |
Latest revision as of 16:51, 6 November 2013
In Objective Mode, the music which plays is determined by the currently active objective. Each objective actor has a collapsible category called 'Objective_Audio' which contains a variety of settings relevant to playing music and transitioning between tracks.
Select the objective you would like to play music for and expand the 'Objective_Audio' rollout. You will see the following properties.
Configurable Properties
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