Adding Dialogue: Difference between revisions
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| bLooping || Bool || If set to true, this dialogue will continue playing over and over. | | bLooping || Bool || If set to true, this dialogue will continue playing over and over. | ||
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| BroadcastScope || Enum || This determines which players will receive the dialogue broadcast. By default, all players will hear / see dialogue | | BroadcastScope || Enum || This determines which players will receive the dialogue broadcast. By default, all players will hear / see dialogue as it is triggered. If you set the scope to 'instigator only', then only the person who caused the dialogue to play will see it. | ||
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Revision as of 17:47, 7 November 2013
Dialogue can be a good way to get players interested in your map's story.
General Dialogue Properties
Variable Name | Variable Type | Description |
---|---|---|
bLooping | Bool | If set to true, this dialogue will continue playing over and over. |
BroadcastScope | Enum | This determines which players will receive the dialogue broadcast. By default, all players will hear / see dialogue as it is triggered. If you set the scope to 'instigator only', then only the person who caused the dialogue to play will see it. |