Adding Dialogue: Difference between revisions

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| bLooping || Bool || If set to true, this dialogue will continue playing over and over.   
| bLooping || Bool || If set to true, this dialogue will continue playing over and over.   
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| BroadcastScope || Enum || This determines which players will receive the dialogue broadcast. By default, all players will hear / see dialogue that as it is triggered.  If you set the scope to 'instigator only', then only the person who caused the dialogue to play will see it.
| BroadcastScope || Enum || This determines which players will receive the dialogue broadcast. By default, all players will hear / see dialogue as it is triggered.  If you set the scope to 'instigator only', then only the person who caused the dialogue to play will see it.
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Revision as of 17:47, 7 November 2013

Dialogue can be a good way to get players interested in your map's story.


General Dialogue Properties

Variable Name Variable Type Description
bLooping Bool If set to true, this dialogue will continue playing over and over.
BroadcastScope Enum This determines which players will receive the dialogue broadcast. By default, all players will hear / see dialogue as it is triggered. If you set the scope to 'instigator only', then only the person who caused the dialogue to play will see it.