9mm: Difference between revisions

From Tripwire Interactive Wiki
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
Line 15: Line 15:


It cannot be sold (an additional one  may be [[dualies|bought]]); however it may randomly spawn on the ground. If picked up, it will be [[dualies|dual-wielded]] with your current one, doubling firing rate at the cost of accuracy.
It cannot be sold (an additional one  may be [[dualies|bought]]); however it may randomly spawn on the ground. If picked up, it will be [[dualies|dual-wielded]] with your current one, doubling firing rate at the cost of accuracy.
== Strategy ==
* Use the iron sights and aim for the head. It is useful to practice hip-shooting so that you do not have the delay of the ADS animation.
* Use to target weaker enemies such as [[clot]]s and [[crawler]]s when the wave isn't too busy.
* Do not rely on it to damage bigger enemies such as [[scrake]]s and [[fleshpound]]s; it takes several magazines to inflict any significant amount of damage, and wastes ammunition.


{{InfoBox perks}}
{{InfoBox perks}}

Revision as of 19:04, 7 October 2012

Killing Floor item
9mm Pistol
{{{Desc}}}
General Information
Perk Sharpshooter
Cost £{{{Cost}}}
Weight {{{Weight}}}
Can sell/buy No
- -
Weapon Information
Ammo cost ({{{AmmoBuyAmount}}}) £{{{AmmoCost}}}
Ammo capacity 240
Magazine capacity 15
Damage 35
Impact damage {{{ImpactDamage}}}
Radius {{{Radius}}}
Head multiplier {{{HeadMul}}}
Pellets {{{Pellets}}}
Spread {{{Spread}}}
Penetration {{{Penetration}}}
Rate of fire 0.17
Reload time {{{ReloadTime}}}
Regen rate {{{RegenRate}}}
Misc
Attachments {{{AddOns}}}

Values listed in brackets are for alternate (secondary) fire.


The 9mm tactical pistol is one of the weapons every player spawns with (along with the combat knife, syringe, and welder). It is generally used in the early waves to make up enough money to buy better weapons, although it is also frequently used by the sharpshooter as a backup weapon.

It is one of the two weapons that has a flashlight, the other being the shotgun.

It cannot be sold (an additional one may be bought); however it may randomly spawn on the ground. If picked up, it will be dual-wielded with your current one, doubling firing rate at the cost of accuracy.

Strategy

  • Use the iron sights and aim for the head. It is useful to practice hip-shooting so that you do not have the delay of the ADS animation.
  • Use to target weaker enemies such as clots and crawlers when the wave isn't too busy.
  • Do not rely on it to damage bigger enemies such as scrakes and fleshpounds; it takes several magazines to inflict any significant amount of damage, and wastes ammunition.
Perks
Field Medic - Support Specialist - Sharpshooter - Commando - Berserker - Firebug - Demolitions

Use Template:Infobox PerkWeapons instead.

Weapons
Field Medic: Syringe, MP7M, MP5M, M7A3M
Support Specialist: Shotgun, HSG-1 Shotgun, Hunting Shotgun, Combat Shotgun, AA12 Shotgun
Sharpshooter: 9mm (dual), MK23 (dual), 44 Magnum (dual), Deagle (dual), LAR, Crossbow, M14EBR, M99
Commando: Bullpup, AK47, M4, SCARMK17, FNFAL ACOG
Berserker: Combat Knife, Machete, Axe, Chainsaw, Katana, Claymore
Firebug: FlameThrower, MAC10, Husk Gun
Demolitions: LAW, Pipe Bomb, M79, M32, M4 203
Non-specific: Grenade, Welder, Vest