KFWeaponPickup
Killing Floor class | KFWeaponPickup (source) |
Killing Floor-specific weapon pickup class.
Properties
Main
int AmmoCost
- Cost of a single magazine or shell.
string AmmoItemName
- Name of ammmo (ie. 7.62mm Ammo).
staticMesh AmmoMesh
- Mesh for ammo pickup.
bool bBlobShadow
- <<Description>>
bool bPreviouslyDropped
- Weapon was dropped by another player.
int BuyClipSize
- Amount of rounds purchased when the player presses the buy magazine button.
byte CorrespondingPerkIndex
- Value describing which perk this weapon belongs to (0 = Field Medic, 1 = Support Specialist, 2 = Sharpshooter, 3 = Commando, 4 = Berserker, 5 = Firebug, 6 = Demolitions).
int Cost
- How much this weapon costs in the trader.
string Description
- Description of the weapon.
PlayerController DroppedBy
- Player who dropped this weapon.
byte EquipmentCategoryID
- <<Description>>
string ItemName
- <<Description>>
string ItemShortName
- <<Description>>
float LastCantCarryTime
- <<Description>>
int MagAmmoRemaining
- <<Description>>
KFRandomItemSpawn MySpawner
- <<Description>>
ShadowProjector PlayerShadow
- <<Description>>
int PowerValue
- <<Description>>
class<KFWeaponPickup> PrimaryWeaponPickup
- <<Description>>
int RangeValue
- <<Description>>
string SecondaryAmmoShortName
- <<Description>>
int SellValue
- <<Description>>
Projector Shadow
- <<Description>>
mesh showMesh
- <<Description>>
int SpeedValue
- <<Description>>
KFWeaponPickup
bool bNoRespawn
- <<Description>>
bool bNoShadows
- <<Description>>
bool bOnePickupOnly
- <<Description>>
float Weight
- <<Description>>
WeaponPickup
float LockerOffset
- <<Description>>
vector StandUp
- <<Description>>
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