KFWeaponPickup
Killing Floor class | KFWeaponPickup (source) |
Killing Floor-specific weapon pickup class.
Properties
Main
int AmmoCost
- <<Description>>
string AmmoItemName
- <<Description>>
staticMesh AmmoMesh
- <<Description>>
bool bBlobShadow
- <<Description>>
bool bPreviouslyDropped
- <<Description>>
int BuyClipSize
- <<Description>>
byte CorrespondingPerkIndex
- <<Description>>
int Cost
- <<Description>>
string Description
- <<Description>>
PlayerController DroppedBy
- <<Description>>
byte EquipmentCategoryID
- <<Description>>
string ItemName
- <<Description>>
string ItemShortName
- <<Description>>
float LastCantCarryTime
- <<Description>>
int MagAmmoRemaining
- <<Description>>
KFRandomItemSpawn MySpawner
- <<Description>>
ShadowProjector PlayerShadow
- <<Description>>
int PowerValue
- <<Description>>
class<KFWeaponPickup> PrimaryWeaponPickup
- <<Description>>
int RangeValue
- <<Description>>
string SecondaryAmmoShortName
- <<Description>>
int SellValue
- <<Description>>
Projector Shadow
- <<Description>>
mesh showMesh
- <<Description>>
int SpeedValue
- <<Description>>
KFWeaponPickup
bool bNoRespawn
- <<Description>>
bool bNoShadows
- <<Description>>
bool bOnePickupOnly
- <<Description>>
float Weight
- <<Description>>
WeaponPickup
float LockerOffset
- <<Description>>
vector StandUp
- <<Description>>
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