KFWeaponPickup

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Revision as of 13:28, 27 November 2012 by Benjamin (talk | contribs) (Created page with "{{KFClassInfo|Object >> Actor >> Pickup >> WeaponPickup|name=KFWeaponPickup|pkg=Engine}} Killing Floor-specific weapon pickup class. == Properties == ===...")
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Killing Floor class KFWeaponPickup (source)
Object >> Actor >> Pickup >> WeaponPickup >> KFWeaponPickup


Killing Floor-specific weapon pickup class.

Properties

Main

int AmmoCost

<<Description>>

string AmmoItemName

<<Description>>

staticMesh AmmoMesh

<<Description>>

bool bBlobShadow

<<Description>>

bool bPreviouslyDropped

<<Description>>

int BuyClipSize

<<Description>>

byte CorrespondingPerkIndex

<<Description>>

int Cost

<<Description>>

string Description

<<Description>>

PlayerController DroppedBy

<<Description>>

byte EquipmentCategoryID

<<Description>>

string ItemName

<<Description>>

string ItemShortName

<<Description>>

float LastCantCarryTime

<<Description>>

int MagAmmoRemaining

<<Description>>

KFRandomItemSpawn MySpawner

<<Description>>

ShadowProjector PlayerShadow

<<Description>>

int PowerValue

<<Description>>

class<KFWeaponPickup> PrimaryWeaponPickup

<<Description>>

int RangeValue

<<Description>>

string SecondaryAmmoShortName

<<Description>>

int SellValue

<<Description>>

Projector Shadow

<<Description>>

mesh showMesh

<<Description>>

int SpeedValue

<<Description>>

KFWeaponPickup

bool bNoRespawn

<<Description>>

bool bNoShadows

<<Description>>

bool bOnePickupOnly

<<Description>>

float Weight

<<Description>>

WeaponPickup

float LockerOffset

<<Description>>

vector StandUp

<<Description>>