Rising Storm 2:Vietnam
Rising Storm 2: Vietnam
Rising Storm 2: Vietnam is the sequel to PC Gamer’s 2013 ‘Multiplayer Game of the Year’, developed by the same team that created the award-winning innovative asymmetric gameplay - Antimatter Games - in association with Tripwire Interactive. For the first time, the authentic gunplay and brutal first-person action of the Red Orchestra series is coming to an era of automatic rifles, man-portable grenade launchers and more modern weapons systems. Rising Storm 2 casts you into a brutal, authentic recreation of the Vietnam War.
Links:
Communities
Social Media
Developers
- Tripwire Interactive (Publisher)
- Antimatter Games (Developer)
Factions
Northern Forces
Roles
- PAVN/NLF - Commander
- NLF - Guerrilla
- PAVN/NLF - Machine Gunner
- PAVN - Rifleman
- PAVN/NLF - RPG
- PAVN/NLF - Sapper
- PAVN/NLF - Scout
- PAVN/NLF - Sniper
Weapons
Southern Forces
Roles
- US - Combat Engineer
- US - Commander
- US - Grenadier
- US - Grunt
- US - Machine Gunner
- US - Marksman
- US - Pointman
Weapons
Game Mechanics
- Bleeding / Bandaging / Leg Injury
- Commander Abilities
- Radios
- Northern Commander
- Southern Commander
- Death / Spectating
- Enemy Spotted
- Fixed Machine Guns
- Giving Ammo
- Gore / Blood / Dismemberment / Dead Bodies
- Inventory / Encumbrance / Stamina
- Marking Artillery / Air Support
- Objectives
- Orders / Commands / Communication / VOIP
- Overhead Map
- Player Damage Model
- Player Movement / Mantling / Inclines / Momentum
- Reinforcements
- Resupply Points
- Smoke Grenades / Signal Smoke
- Spawn Protection / Boundaries
- Squads
- Squad Bonuses
- Squad Leader
- Spawn on Squad Leader / Tunnel
- Stances / Leaning
- Suppression / Shell Shocked
- Traps / Explosives
Weapon Mechanics
- Ammo / Reloading
- Ammo Types
- Reloading / Check Ammo
- Ballistics / Penetration
- Bayonets / Bayonet Charge / Melee Bash
- Bipod Deployment / Weapon Resting
- Breathing / Sway
- Free-aim
- Fire Modes
- Machine Gun Barrel Temperature
- Recoil
- Scopes
- Sight Elevation / Ranging
- Stock Retract/Extend
- Weapon Collision