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  • // ProcessTouch themselves: CrossbowArrow, M99Bullet CrossbuzzsawBlade. These else if (P == class'M99Bullet') // M99 ...
    16 KB (1,633 words) - 13:11, 23 November 2012
  • ...by the pawn taking damage, except in the case of the [[CrossbowArrow]], [[M99Bullet]], and [[CrossbuzzsawBlade]] classes, which apply it themselves before pass ...
    3 KB (387 words) - 12:31, 30 November 2012
  • // ProcessTouch themselves: CrossbowArrow, M99Bullet CrossbuzzsawBlade. These else if (P == class'M99Bullet') // M99 ...
    21 KB (2,235 words) - 04:47, 24 December 2012
  • * HeadShotDamageMult ([[CrossbowArrow]], [[M99Bullet]], [[CrossbuzzsawBlade]])  — Specified in specific projectile classe ...
    13 KB (1,834 words) - 13:12, 29 November 2012