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- // ProcessTouch themselves: CrossbowArrow, M99Bullet CrossbuzzsawBlade. These else if (P == class'M99Bullet') // M99 ...16 KB (1,633 words) - 13:11, 23 November 2012
- ...by the pawn taking damage, except in the case of the [[CrossbowArrow]], [[M99Bullet]], and [[CrossbuzzsawBlade]] classes, which apply it themselves before pass ...3 KB (387 words) - 12:31, 30 November 2012
- // ProcessTouch themselves: CrossbowArrow, M99Bullet CrossbuzzsawBlade. These else if (P == class'M99Bullet') // M99 ...21 KB (2,235 words) - 04:47, 24 December 2012
- * HeadShotDamageMult ([[CrossbowArrow]], [[M99Bullet]], [[CrossbuzzsawBlade]]) — Specified in specific projectile classe ...13 KB (1,834 words) - 13:12, 29 November 2012