RO2 Controller Support: Difference between revisions
(Created page with "While controllers are not officially support (future support is a possibility), players are able to enable the feature by manually adding controls to their ROInput.ini file. ...") |
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bEnableMouseSmoothing=false | bEnableMouseSmoothing=false | ||
bInvertMouse=false | bInvertMouse=false | ||
Once they have located the end of this section, they will need to add the following additional lines: | |||
Bindings=(Name="XboxTypeS_Y",Command="Interact") | |||
Bindings=(Name="XboxTypeS_A",Command="Jump") | |||
Bindings=(Name="XboxTypeS_X",Command="Give_Reload_Command") | |||
Bindings=(Name="XboxTypeS_B",Command="Crouch_Toggle") | |||
Bindings=(Name="XboxTypeS_LeftTrigger",Command="Ironsights_Hold") | |||
Bindings=(Name="XboxTypeS_LeftShoulder",Command="Tactical_Display") | |||
Bindings=(Name="XboxTypeS_RightTrigger",Command="Fire") | |||
Bindings=(Name="XboxTypeS_RightShoulder",Command="Throw_Grenade") | |||
Bindings=(Name="XboxTypeS_DPad_Left",Command="Prev_Weapon") | |||
Bindings=(Name="XboxTypeS_DPad_Right",Command="Next_Weapon") | |||
Bindings=(Name="XboxTypeS_DPad_Down",Command="Prone_Toggle") | |||
Bindings=(Name="XboxTypeS_DPad_Up",Command="Toggl_Fire_Mode") | |||
Bindings=(Name="XboxTypeS_LeftX",Command="Axis aStrafe Speed=1.0 DeadZone=0.4") | |||
Bindings=(Name="XboxTypeS_LeftY",Command="Axis aBaseY Speed=1.0 DeadZone=0.4") | |||
Bindings=(Name="XboxTypeS_RightX",Command="Axis aTurn Speed=1.0 DeadZone=0.1") | |||
Bindings=(Name="XboxTypeS_RightY",Command="Axis aLookup Speed=1.0 DeadZone=0.1") | |||
Bindings=(Name="XboxTypeS_LeftThumbStick",Command="Sprint") | |||
Bindings=(Name="XboxTypeS_RightThumbStick",Command="AltFire") | |||
Bindings=(Name="XboxTypeS_Back",Command="ToggleScoreboard") | |||
Bindings=(Name="XboxTypeS_Start",Command="OnRelease ShowMenu") | |||
=Known Issues= | =Known Issues= | ||
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=Disable Controller Rumble= | =Disable Controller Rumble= | ||
By default the Unreal Engine has rumble support enabled by default with no option to turn it off. Players with a controller plugged in that do not want this on need to add the following line to the "Set Launch Options" box within Steam for Red Orchestra 2. | |||
-NOFORCEFEEDBACK | |||
To set this, players need to right click on RO 2 within steam, and go to properties. On the first tab (named General), there is a selectable button with the name "Set Launch Options". Clicking on this button will provide players with a text box to add launch options. |
Revision as of 19:31, 15 June 2012
While controllers are not officially support (future support is a possibility), players are able to enable the feature by manually adding controls to their ROInput.ini file.
Setting Up Controls
Players will need to navigate to:
C:\Users\Jared\Documents\my games\RedOrchestra2\ROGame\Config
Once there, they must open up their ROinput.ini file. Next they will need to locate the [Engine.PlayerInput] subsection of the config document. By default it is at the top of the document and looks like this:
[Engine.PlayerInput] MoveForwardSpeed=1200 MoveStrafeSpeed=1200 LookRightScale=300 LookUpScale=-250 MouseSensitivity=18.0 DoubleClickTime=0.250000 Bindings=(Name="Fire",Command="Button bFire | StartFire | OnRelease StopFire") Bindings=(Name="AltFire",Command="StartAltFire | OnRelease StopAltFire") Bindings=(Name="MoveForward",Command="Axis aBaseY Speed=1.0") Bindings=(Name="MoveBackward",Command="Axis aBaseY Speed=-1.0") Bindings=(Name="StrafeLeft",Command="Axis aStrafe Speed=-1.0") Bindings=(Name="StrafeRight",Command="Axis aStrafe Speed=+1.0") Bindings=(Name="TurnLeft",Command="Axis aBaseX Speed=-200.0 AbsoluteAxis=100") Bindings=(Name="TurnRight",Command="Axis aBaseX Speed=+200.0 AbsoluteAxis=100") Bindings=(Name="Jump",Command="Jump | Axis aUp Speed=+1.0 AbsoluteAxis=100 | onrelease cancelmatinee") Bindings=(Name="Duck",Command="Button bDuck | Axis aUp Speed=-1.0 AbsoluteAxis=100") Bindings=(Name="Look",Command="Button bLook") Bindings=(Name="LookToggle",Command="Toggle bLook") Bindings=(Name="LookUp",Command="Axis aLookUp Speed=+25.0 AbsoluteAxis=100") Bindings=(Name="LookDown",Command="Axis aLookUp Speed=-25.0 AbsoluteAxis=100") Bindings=(Name="CenterView",Command="Button bSnapLevel") Bindings=(Name="Walking",Command="Button bRun") Bindings=(Name="Strafe",Command="Button bStrafe") Bindings=(Name="ViewTeam",Command="ViewClass Pawn") Bindings=(Name="TurnToNearest",Command="Button bTurnToNearest") Bindings=(Name="Turn180",Command="Button bTurn180") Bindings=(Name="W",Command="MoveForward") Bindings=(Name="S",Command="MoveBackward") Bindings=(Name="A",Command="StrafeLeft") Bindings=(Name="D",Command="StrafeRight") Bindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX") Bindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY") Bindings=(Name="LeftMouseButton",Command="Fire") Bindings=(Name="Escape",Command="CloseEditorViewport | onrelease ShowMenu") Bindings=(Name="Up",Command="MoveForward") Bindings=(Name="Down",Command="MoveBackward") Bindings=(Name="Left",Command="StrafeLeft") Bindings=(Name="Right",Command="StrafeRight") Bindings=(Name="---",Command="TurnLeft") Bindings=(Name="---",Command="TurnRight") Bindings=(Name="F9",Command="shot") Bindings=(Name="Delete",Command="Camera Default") Bindings=(Name="End",Command="Camera FirstPerson") Bindings=(Name="PageDown",Command="Camera ThirdPerson") Bindings=(Name="PageUp",Command="Camera Fixed") Bindings=(Name="Home",Command="Camera FixedTracking") Bindings=(Name="Insert",Command="Camera FreeCam") Bindings=(Name="Interact",Command="Use") Bindings=(Name="LeftControl",Command="Interact") Bindings=(Name="UseKey",Command="UseBasic") Bindings=(Name="---",Command="UseKey") Bindings=(Name="Bandage",Command="UseBandage") Bindings=(Name="---",Command="Bandage") Bindings=(Name="Cover_Toggle",Command="ToggleCover") Bindings=(Name="---",Command="Cover_Toggle") Bindings=(Name="Cover_Hold",Command="StartCover | OnRelease StopCover") Bindings=(Name="---",Command="Cover_Hold") Bindings=(Name="Pause",Command="Pause") Bindings=(Name="Prev_Weapon",Command="PrevWeapon") Bindings=(Name="Next_Weapon",Command="NextWeapon") Bindings=(Name="Quick_Save",Command="QuickSave") Bindings=(Name="Quick_Load",Command="QuickLoad") Bindings=(Name="Ironsights",Command="Ironsights | onrelease Toss",Control=False,Shift=False,Alt=False) Bindings=(Name="Ironsights_Hold",Command="StartIronsights | OnRelease StopIronsights | OnRelease Toss",Control=False,Shift=False,Alt=False) Bindings=(Name="---",Command="Ironsights_Hold") Bindings=(Name="RightMouseButton",Command="Ironsights") Bindings=(Name="Sprint",Command="button bSprint") Bindings=(Name="LeftShift",Command="Sprint") Bindings=(Name="Crouch_Toggle",Command="ToggleCrouch | Button bDuckHeld") Bindings=(Name="C",Command="Crouch_Toggle") Bindings=(Name="Crouch_Hold",Command="Crouch | OnRelease UnCrouch | Button bDuckHeld") Bindings=(Name="---",Command="Crouch_Hold") Bindings=(Name="Prone_Toggle",Command="ToggleProne") Bindings=(Name="LeftAlt",Command="Prone_Toggle") Bindings=(Name="Prone_Hold",Command="Prone | OnRelease UnProne") Bindings=(Name="---",Command="Prone_Hold") Bindings=(Name="Team_Select",Command="ShowTeamSelect") Bindings=(Name="Comma",Command="Team_Select") Bindings=(Name="Role_Select",Command="ShowRoleSelect") Bindings=(Name="Period",Command="Role_Select") Bindings=(Name="Toggl_Scoreboard",Command="ToggleScoreboard") Bindings=(Name="F1",Command="Toggl_Scoreboard") Bindings=(Name="Show_Scoreboard",Command="ShowScoreboard | OnRelease HideScoreboard"); Bindings=(Name="Tab",Command="Show_Scoreboard") Bindings=(Name="Communication",Command="ShowCommunicationWidget | OnRelease HideCommunicationWidget") Bindings=(Name="V",Command="Communication") Bindings=(Name="Orders_Widget",Command="Show3DWidget | OnRelease Hide3DWidget") Bindings=(Name="F",Command="Orders_Widget") Bindings=(Name="Orders",Command="ShowOrdersWidget | OnRelease HideOrdersWidget") Bindings=(Name="B",Command="Orders") Bindings=(Name="Next_Unit",Command="SelectNextUnit") Bindings=(Name="F2",Command="Next_Unit") Bindings=(Name="Confirm",Command="ConfirmOrder | ConfirmKickVote | ConfirmRoleVote") Bindings=(Name="F4",Command="Confirm") Bindings=(Name="Deny",Command="DenyOrder | DenyKickVote | DenyRoleVote") Bindings=(Name="F5",Command="Deny") Bindings=(Name="Chat",Command="OnRelease StartSay") Bindings=(Name="Y",Command="Chat") Bindings=(Name="Team_Chat",Command="OnRelease StartTeamSay") Bindings=(Name="U",Command="Team_Chat") Bindings=(Name="Squad_Chat",Command="OnRelease StartSquadSay") Bindings=(Name="I",Command="Squad_Chat") Bindings=(Name="Drop_Weapon",Command="ThrowWeapon") Bindings=(Name="BackSpace",Command="Drop_Weapon") Bindings=(Name="Toggl_Map",Command="ShowOverheadMap") Bindings=(Name="M",Command="Toggl_Map") Bindings=(Name="Force_Respawn",Command="ForceReinforcement") Bindings=(Name="N",Command="Force_Respawn") Bindings=(Name="Lean_Right",Command="LeanRight | OnRelease LeanRightReleased") Bindings=(Name="E",Command="Lean_Right") Bindings=(Name="Lean_Left",Command="LeanLeft | OnRelease LeanLeftReleased") Bindings=(Name="Q",Command="Lean_Left") Bindings=(Name="Scuttle",Command="ScuttleTank") Bindings=(Name="K",Command="Scuttle") Bindings=(Name="Throw_Grenade",Command="Button bGrenade | StartQuickGrenade | OnRelease StopQuickGrenade") Bindings=(Name="G",Command="Throw_Grenade") Bindings=(Name="F12",Command="ShowMyScore") Bindings=(Name="MiddleMouseButton",Command="AltFire",Control=False,Shift=False,Alt=False) Bindings=(Name="Give_Reload_Command",Command="Button bReload | Reload | OnRelease ReloadUnPress") Bindings=(Name="Give_Follow_Command",Command="Button bFollow | CommandFollow | OnRelease CommandFollowUnPress") Bindings=(Name="X",Command="Give_Follow_Command",Control=False,Shift=False,Alt=False) Bindings=(Name="R",Command="Give_Reload_Command",Control=False,Shift=False,Alt=False) Bindings=(Name="Public_Voice_Chat",Command="StartVoiceChat | OnRelease StopVoiceChat") Bindings=(Name="O",Command="Public_Voice_Chat") Bindings=(Name="Team_Voice_Chat",Command="StartTeamVoiceChat | OnRelease StopVoiceChat") Bindings=(Name="CapsLock",Command="Team_Voice_Chat") Bindings=(Name="Squad_Voice_Chat",Command="StartSquadVoiceChat | OnRelease StopVoiceChat") Bindings=(Name="P",Command="Squad_Voice_Chat") Bindings=(Name="SpaceBar",Command="Jump") Bindings=(Name="Toggl_Fire_Mode",Command="SwitchFireMode") Bindings=(Name="six",Command="Toggl_Fire_Mode") Bindings=(Name="MouseScrollUp",Command="Next_Weapon") Bindings=(Name="MouseScrollDown",Command="Prev_Weapon") Bindings=(Name="Tactical_Display",Command="ShowTacticalDisplay | onrelease HideTacticalDisplay") Bindings=(Name="T",Command="Tactical_Display") Bindings=(Name="Spot_Enemy",Command="Button bEnemySpotted | EnemySpotted | OnRelease EnemySpottedUnPress") Bindings=(Name="Z",Command="Spot_Enemy") Bindings=(Name="Switch_Weapon_1",Command="switchweapon 1") Bindings=(Name="Switch_Weapon_2",Command="switchweapon 2") Bindings=(Name="Switch_Weapon_3",Command="switchweapon 3") Bindings=(Name="Switch_Weapon_4",Command="switchweapon 4") Bindings=(Name="Switch_Weapon_5",Command="switchweapon 5") Bindings=(Name="one",Command="Switch_Weapon_1") Bindings=(Name="two",Command="Switch_Weapon_2") Bindings=(Name="three",Command="Switch_Weapon_3") Bindings=(Name="four",Command="Switch_Weapon_4") Bindings=(Name="five",Command="Switch_Weapon_5") Bindings=(Name="Reopen_Spawn_Select",Command="ReOpenSpawnSelect") Bindings=(Name="Semicolon",Command="Reopen_Spawn_Select") Bindings=(Name="ExclusiveFocus",Command="Button bExclusiveFocus") Bindings=(Name="H",Command="ExclusiveFocus") bEnableMouseSmoothing=false bInvertMouse=false
Once they have located the end of this section, they will need to add the following additional lines:
Bindings=(Name="XboxTypeS_Y",Command="Interact") Bindings=(Name="XboxTypeS_A",Command="Jump") Bindings=(Name="XboxTypeS_X",Command="Give_Reload_Command") Bindings=(Name="XboxTypeS_B",Command="Crouch_Toggle") Bindings=(Name="XboxTypeS_LeftTrigger",Command="Ironsights_Hold") Bindings=(Name="XboxTypeS_LeftShoulder",Command="Tactical_Display") Bindings=(Name="XboxTypeS_RightTrigger",Command="Fire") Bindings=(Name="XboxTypeS_RightShoulder",Command="Throw_Grenade") Bindings=(Name="XboxTypeS_DPad_Left",Command="Prev_Weapon") Bindings=(Name="XboxTypeS_DPad_Right",Command="Next_Weapon") Bindings=(Name="XboxTypeS_DPad_Down",Command="Prone_Toggle") Bindings=(Name="XboxTypeS_DPad_Up",Command="Toggl_Fire_Mode") Bindings=(Name="XboxTypeS_LeftX",Command="Axis aStrafe Speed=1.0 DeadZone=0.4") Bindings=(Name="XboxTypeS_LeftY",Command="Axis aBaseY Speed=1.0 DeadZone=0.4") Bindings=(Name="XboxTypeS_RightX",Command="Axis aTurn Speed=1.0 DeadZone=0.1") Bindings=(Name="XboxTypeS_RightY",Command="Axis aLookup Speed=1.0 DeadZone=0.1") Bindings=(Name="XboxTypeS_LeftThumbStick",Command="Sprint") Bindings=(Name="XboxTypeS_RightThumbStick",Command="AltFire") Bindings=(Name="XboxTypeS_Back",Command="ToggleScoreboard") Bindings=(Name="XboxTypeS_Start",Command="OnRelease ShowMenu")
Known Issues
Disable Controller Rumble
By default the Unreal Engine has rumble support enabled by default with no option to turn it off. Players with a controller plugged in that do not want this on need to add the following line to the "Set Launch Options" box within Steam for Red Orchestra 2.
-NOFORCEFEEDBACK
To set this, players need to right click on RO 2 within steam, and go to properties. On the first tab (named General), there is a selectable button with the name "Set Launch Options". Clicking on this button will provide players with a text box to add launch options.