KFWeaponPickup: Difference between revisions
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(Created page with "{{KFClassInfo|Object >> Actor >> Pickup >> WeaponPickup|name=KFWeaponPickup|pkg=Engine}} Killing Floor-specific weapon pickup class. == Properties == ===...") |
(Added some descriptions) |
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=== Main === | === Main === | ||
'''int AmmoCost''' | '''int AmmoCost''' | ||
: | : Cost of a single magazine or shell. | ||
'''string AmmoItemName''' | '''string AmmoItemName''' | ||
: | : Name of ammmo (ie. ''7.62mm Ammo''). | ||
'''staticMesh AmmoMesh''' | '''staticMesh AmmoMesh''' | ||
: | : Mesh for ammo pickup. | ||
'''bool bBlobShadow''' | '''bool bBlobShadow''' | ||
:<<Description>> | :<<Description>> | ||
'''bool bPreviouslyDropped''' | '''bool bPreviouslyDropped''' | ||
: | : Weapon was dropped by another player. | ||
'''int BuyClipSize''' | '''int BuyClipSize''' | ||
: | : Amount of rounds purchased when the player presses the ''buy clip'' button. | ||
'''byte CorrespondingPerkIndex''' | '''byte CorrespondingPerkIndex''' | ||
: | : Value describing which perk this weapon belongs to (0 = [[Field Medic]], 1 = [[Support Specialist]], 2 = [[Sharpshooter]], 3 = [[Commando]], 4 = [[Berserker]], 5 = [[Firebug]], 6 = [[Demolitions]]). | ||
'''int Cost''' | '''int Cost''' | ||
: | : How much this weapon costs in the trader. | ||
'''string Description''' | '''string Description''' | ||
: | : Description of the weapon. | ||
'''PlayerController DroppedBy''' | '''PlayerController DroppedBy''' | ||
: | : Player who dropped this weapon. | ||
'''byte EquipmentCategoryID''' | '''byte EquipmentCategoryID''' | ||
:<<Description>> | :<<Description>> |
Revision as of 05:01, 28 November 2012
Killing Floor class | KFWeaponPickup (source) |
Killing Floor-specific weapon pickup class.
Properties
Main
int AmmoCost
- Cost of a single magazine or shell.
string AmmoItemName
- Name of ammmo (ie. 7.62mm Ammo).
staticMesh AmmoMesh
- Mesh for ammo pickup.
bool bBlobShadow
- <<Description>>
bool bPreviouslyDropped
- Weapon was dropped by another player.
int BuyClipSize
- Amount of rounds purchased when the player presses the buy clip button.
byte CorrespondingPerkIndex
- Value describing which perk this weapon belongs to (0 = Field Medic, 1 = Support Specialist, 2 = Sharpshooter, 3 = Commando, 4 = Berserker, 5 = Firebug, 6 = Demolitions).
int Cost
- How much this weapon costs in the trader.
string Description
- Description of the weapon.
PlayerController DroppedBy
- Player who dropped this weapon.
byte EquipmentCategoryID
- <<Description>>
string ItemName
- <<Description>>
string ItemShortName
- <<Description>>
float LastCantCarryTime
- <<Description>>
int MagAmmoRemaining
- <<Description>>
KFRandomItemSpawn MySpawner
- <<Description>>
ShadowProjector PlayerShadow
- <<Description>>
int PowerValue
- <<Description>>
class<KFWeaponPickup> PrimaryWeaponPickup
- <<Description>>
int RangeValue
- <<Description>>
string SecondaryAmmoShortName
- <<Description>>
int SellValue
- <<Description>>
Projector Shadow
- <<Description>>
mesh showMesh
- <<Description>>
int SpeedValue
- <<Description>>
KFWeaponPickup
bool bNoRespawn
- <<Description>>
bool bNoShadows
- <<Description>>
bool bOnePickupOnly
- <<Description>>
float Weight
- <<Description>>
WeaponPickup
float LockerOffset
- <<Description>>
vector StandUp
- <<Description>>
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