Red Orchestra 2 (modding): Difference between revisions
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===Setting Up Cover=== | ===Setting Up Cover=== | ||
[[Red Orchestra 2 Setting Up Cover]] | [[Red Orchestra 2 Setting Up Cover]] | ||
===Performance Guidelines=== | |||
[[Red Orchestra 2 Level Performance Guidelines]] | |||
===Mantel Hight=== | ===Mantel Hight=== |
Revision as of 16:58, 22 March 2012
Programing
Level Design
Units and Scale
Red Orchestra 2 Units and Scale
Setting Up Cover
Red Orchestra 2 Setting Up Cover
Performance Guidelines
Red Orchestra 2 Level Performance Guidelines
Mantel Hight
Units Waist high = 48 units (+/- ~8 UU) Chest high = 64 units (+/- ~8 UU)
Connections Waist high -> Waist high = Good
chest -> chest = Good
Waist high -> Chest = Bad (won't connect)
Notes Our animation system will "gracefully" stretch up to about 76 units (in the chest high height). If you override the cover height beyond it's constraints, the animation system may choke on it. Try not to stretch beyond the constraints. It is best to keep chest high to 64 units and the waist high to 48 units when you can.
References
forums.tripwireinteractive.com/showthread.php?t=75653