Template:Inventory info: Difference between revisions
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<includeonly>{|style="margin:auto auto auto 50px;float:right; width: 300px;text-align: left;border: 1px solid #603311;background-color:#E5EECC;font-size:1.1em;padding-left:20px;padding-right:20px;" | <includeonly>{|style="border:1;margin:auto auto auto 50px;float:right; width: 300px;text-align: left;border: 1px solid #603311;background-color:#E5EECC;font-size:1.1em;padding-left:20px;padding-right:20px;" | ||
|- style="text-align:center;" | |- style="text-align:center;" | ||
| colspan="2" | <small>''[[Killing Floor]] item''</small> | | colspan="2" | <small>''[[Killing Floor]] item''</small> | ||
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|- {{#if:{{{Perk|}}}||style="display:none;"}} | |- {{#if:{{{Perk|}}}||style="display:none;"}} | ||
| width="20%" | Perk | | width="20%" | Perk | ||
| width="80%" | | width="80%" style="text-align:right;" | [[{{{Perk}}}]] | ||
|- {{#if:{{{Cost|}}}||style="display:none;"}} | |- {{#if:{{{Cost|}}}||style="display:none;"}} | ||
| Cost | | Cost |
Revision as of 02:46, 12 October 2012
This template is a work in progress.
To do
- Need to add the following stats: ammo cost, reload type (mag, shell, etc).
- Add burn damage? Does it depend on the weapon used to set alight?
Usage
Killing Floor item | |
MP7M | |
Perk | Field Medic |
Cost | 3000 |
Weight | 3 |
Ammo capacity | 400 (N/A) |
Magazine capacity | 20 |
Damage | 25 (20) |
Rate of fire | 0.06 (0.50) |
Can sell/buy | Yes |
Values listed in brackets are for alternate (secondary) fire. |
{{Inventory info |Name=MP7M |Image=Trader MP7m.png |Perk=Field Medic |Cost=3000 |Weight=3 |Damage=25 (20) |ROF=0.06 (0.50) |Capacity=400 (N/A) |Magazine=20 |CanSellBuy=Yes }}
Available parameters
ID
- Name - Item name
- Image - Image name of item, excluding the file: part
- Perk - Related perk
- Cost - Cost at the trader
- Weight - Amount of blocks this item takes up
Combat stats
- Capacity - Total ammo capacity
- Magazine - Magazine capacity
- Damage - Damage per shot (or pellet in the case of shotguns)
- Radius - Size of radius for area of effect weapons (explosions etc)
- HeadMul - Head shot multiplier, represented as a percentage
- Pellets - Amount of pellets per shot. Used for shotguns
- Spread - Potential amount of spread per shot/bullet
- Penetration - Penetration quantity and damage reduction separated by a colon (ie. 5 : 0.75)
- ROF - Rate of fire, expressed as seconds between shots
- ReloadTime - Reload time, expressed as seconds
Misc
- AddOns - Attachments such as flashlight, laser sight, etc.
- CanSellBuy - Can weapon be bought/sold?