Firebug (Killing Floor 2): Difference between revisions
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| PassiveTitle_0=Perk Weapon Damage | | PassiveTitle_0=Perk Weapon Damage | ||
| PassiveDescription_0=Perk weapon damage increased by 0.8% per level | | PassiveDescription_0=Perk weapon damage increased by 0.8% per level | ||
| PassiveMax_0= | | PassiveMax_0=20 % | ||
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| PassiveTitle_1=Perk Weapon Reload | | PassiveTitle_1=Perk Weapon Reload |
Revision as of 20:21, 23 February 2017
Killing Floor 2 perk | |||||
Firebug | |||||
General Information | |||||
XP Objectives | |||||
• Dealing Firebug weapon damage. | |||||
• Killing Crawlers and Bloats with Firebug weapons. | |||||
Starting Loadout | |||||
Caulk n' Burn | 9mm Pistol | ||||
Fireman's Knife | Molotov Cocktail | ||||
Perk Information | |||||
Role | |||||
• Crowd control. | |||||
Strength | |||||
• Sets multiple ZEDs on fire. | |||||
• Makes ZEDs panic and stumble. | |||||
• Good against Crawlers and Stalkers. | |||||
Weakness | |||||
• Ineffective against big ZEDs. | |||||
• Flame weapons obscure vision. | |||||
Target Priority | |||||
HIGH | |||||
MEDIUM | |||||
LOW | |||||
Related Achievements | |||||
PS4 Trophies | |||||
The Firebug is a crowd control unit of the team that stops the ZED flow and keeps them at the bay through the fire damage, afterburn, stumble and panic.
General Information
Being a flame weapons specialist, the Firebug sets multiple ZEDs on fire at time, making them suffer from the damage over time, stumbling and forcing them to panic which effectively decreases overall threat of the enemy crowd.
Firebug skill choices let them focus on either killing ZEDs faster via improved flame damage and afterburn or on controlling the ZEDs flow through the various incapacitations methods.
Weapon List
200 |
5 |
Caulk n' Burn | ||
650 |
5 |
Incendiary Trench Gun | ||
1100 |
8 |
Flamethrower | ||
1500 |
10 |
Microwave Gun | ||
--- |
--- |
9mm Pistol | ||
150 |
2 |
Dual 9mm Pistols | ||
--- |
--- |
Fireman's Knife | ||
40 |
--- |
Molotov Cocktail |
Bonus Experience
Firebug receive bonus XP for killing Crawlers and Blots with on-perk weapons.
Normal |
Hard |
Suicidal |
Hell on Earth |
|
---|---|---|---|---|
Bonus Experience |
2 |
3 |
3 |
5 |
Perk Bonuses
This table represents the passive stat bonuses the Firebug receives.
Perk Weapon Damage
|
max. 20 %
|
( Perk weapon damage increased by 0.8% per level )
| |
Perk Weapon Reload
|
max. 50%
|
( Increase perk weapon reload speed by 1% per level )
| |
Resist ZED Fire Damage
|
max. 80%
|
( Resistance to ZED fire starts at 30% and increases 2% per level )
| |
Immunity to your own Fire
|
max. 10%
|
( Increase resistance to your own fire gains 25%, which increases 3% per level )
| |
Starting Ammo
|
max. 75%
|
( Increase starting ammo 10% every five levels )
| |
Perk Skills
This table represents the active abilities the Demolitionist has access to. You have the option of choosing one per tier.
Supplies
| ||||
Bring the Heat | 5
|
High Capacity Fuel Tank | ||
Increase damage with fire weapons 35%. | Increase fuel tank capacity and magazines for all perk weapons 100%. | |||
Spicy
| ||||
Barbecue | 10
|
Ground Fire | ||
Perk weapons’ burn effect lasts 150% longer, increasing damage over time. | Ground fires do massively increased damage and reduce Zed movement speed. | |||
Burn
| ||||
Napalm | 15
|
Zed Shrapnel | ||
Burning Zeds that make contact with other Zeds will light them on fire and the burn effect lasts 150% longer. | Zeds you kill with fire have a 20% chance to explode, damaging and knocking down nearby Zeds. | |||
Flame
| ||||
Heat Wave | 20
|
Firestorm | ||
Zed struck at point blank range with fire will stumble back. | Increase range of perk weapons. | |||
Advanced Training
| ||||
ZED TIME - Pyromaniac | 25
|
ZED TIME - Inferno | ||
During Zed time, you attack with perk weapons in close to real time and never run out of ammo. | During Zed time, any Zeds hit with fire are slowed 30% and take 50% more burning damage. |
Perk Notes
- Damage modification (passive + skills): Passive damage bonus, Bring the Heat skill and Inferno skill affecting damage of all on-perk weapons (including Knife) or on-perk damage types. Damage ROUNDED.
- Skill (Barbecue): Barbecue increases DOT duration by x2.5 times. This skill stack with the Napalm skill for total of x5 longer DOT duration.
- Skill (Firestorm): Caulk n' Burn, Flamethrower and Microwave Gun change their flame / beam model to another model that is approximately x1.5 times extensive.
- Skill (Heat Wave): Skill forces ZEDs to stumble as long as they are not in cooldown and can do such special move. Effective radius - 3 meters.
- Skill (Napalm): Initial damage - 7, DOT duration - 5s x2.5 (boosted by skill itself), DOT interval - 1s, DOT damage scale, of initial damage - x0.4. When ZED being attacked by the player with a fire weapon there happening AOE check around this ZED (check interval - 0.25s), check radius is twice wider (x2) than ZED's collision cylinder. All the other ZEDs within that radius take the napalm damage and become "napalm infected" for the duration of DOT. "Napalm infected" status prevents them from spreading napalm to other ZEDs. Once this status has been worn off, it is become possible to cause another AOE check by attacking these ZEDs. Additionally ZEDs spread napalm upon bumping into each other.
- Skill (ZED Shrapnel): Explosion can be activated by all on-perk weapons or on-perk damage types. Chance - 20%, damage - 10, radius - 2 meters, falloff - linear, knockdown / melee hit / stumble power - 500.
On-perk Weapons
Following weapons and damage types are associated with the Firebug. They are getting damage bonuses and buffs to their attributes from the respective skills:
Beam_Microwave
Flame_CaulkBurn
Flame_Flamethrower
Knife_Firebug
MolotovGrenade
MolotovSplash
Shotgun_DragonsBreath
Ballistic_DragonsBreath
Explosive_Shrapnel
Fire
Microwave_Beam, Microwave_Blast
Strategy
Perk Utilization
The Firebug does well to understand how important their role really is. Although being the most efficient and effective killer of 'trash' ZEDs in the game isn't the most glorious of roles, it is arguably the most important. As such, Firebugs that forgo the short-term glory of attacking Scrakes, will dramatically increase their team's chances of survival by dealing with the more numerous and dangerous-in-numbers weaker enemies. Firebugs that possess a degree of lateral thinking and forethought will consistently be able to keep trash zeds away from the team's position, simply by circumventing Scrakes and Fleshpounds, and concentrating on the other, weaker, enemies.
By contrast, if the team has decided that they will kill Scrakes and Fleshpounds by decapitation, then Firebugs do well to observe this team idea by avoiding big ZEDs entirely. Because flame weapons cause body HP damage almost exclusively, most attacks upon Scrakes / Fleshpounds with flame weapons will not assist in achieving a decapitation due to the difference in head and body HP pools. In actuality, using flame weapons to attack big ZEDs that result in 'Fire Panic' and 'Stumble' afflcitions, will negatively impact a team's ability to smoothly decapite them. As such, it is important for the team to discuss their intentions and make their roles clear so that the chances of survival for all players on the team is maximised.